<?xml version="1.0" encoding="us-ascii" ?>
<XML ID="EQInterfaceDefinitionLanguage">
	<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
	<StaticAnimation item="Inv_Seperator1">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>1</X>
			<Y>117</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>4</CY>
		</Size>
		<Animation>A_DividerMiddle</Animation>
	</StaticAnimation>
	<StaticAnimation item="Inv_Seperator2">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>174</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>4</CY>
		</Size>
		<Animation>A_DividerMiddle</Animation>
	</StaticAnimation>
	<StaticAnimation item="Inv_Seperator3">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>280</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>4</CY>
		</Size>
		<Animation>A_DividerMiddle</Animation>
	</StaticAnimation>
	<StaticAnimation item="Inv_Seperator4">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>-1</X>
			<Y>235</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>4</CY>
		</Size>
		<Animation>A_DividerMiddle</Animation>
	</StaticAnimation>
	<StaticAnimation item="Inv_Seperator5">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>374</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>4</CY>
		</Size>
		<Animation>A_DividerMiddle</Animation>
	</StaticAnimation>
	<Label item="EbonShardsLabel">
		<ScreenID>EbonShardsLabel</ScreenID>
		<Font>2</Font>
		<Text>Ebon Crystals</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Size>
			<CX>95</CX>
			<CY>17</CY>
		</Size>
		<AlignCenter>false</AlignCenter>
		<Location>
			<X>303</X>
			<Y>47</Y>
		</Location>
	</Label>
	<Label item="RadiantShardsLabel">
		<ScreenID>RadiantShardsLabel</ScreenID>
		<Font>2</Font>
		<Text>Radiant Crystals</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Size>
			<CX>93</CX>
			<CY>19</CY>
		</Size>
		<AlignCenter>false</AlignCenter>
		<Location>
			<X>303</X>
			<Y>1</Y>
		</Location>
	</Label>
	<Button item="IW_ReclaimButton">
		<ScreenID>IW_ReclaimButton</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>303</X>
			<Y>92</Y>
		</Location>
		<Size>
			<CX>71</CX>
			<CY>25</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Checkbox>false</Style_Checkbox>
		<Text>Reclaim</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<!-- IS_CHARM		1 -->
	<InvSlot item="InvSlot0">
		<ScreenID>InvSlot0</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>210</X>
			<Y>228</Y>
		</Location>
		<Size>
			<CX>42</CX>
			<CY>42</CY>
		</Size>
		<Background>A_InvCharm</Background>
		<EQType>inventory/Equip 0</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
	</InvSlot>
	<!-- IS_L_EAR		1 -->
	<InvSlot item="InvSlot1">
		<ScreenID>InvSlot1</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>123</X>
			<Y>12</Y>
		</Location>
		<Size>
			<CX>42</CX>
			<CY>42</CY>
		</Size>
		<Background>A_InvEar</Background>
		<EQType>inventory/Equip 1</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
	</InvSlot>
	<!-- IS_HEAD		2 -->
	<InvSlot item="InvSlot2">
		<ScreenID>InvSlot2</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>166</X>
			<Y>12</Y>
		</Location>
		<Size>
			<CX>42</CX>
			<CY>42</CY>
		</Size>
		<Background>A_InvHead</Background>
		<EQType>inventory/Equip 2</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
	</InvSlot>
	<!-- IS_FACE		3 -->
	<InvSlot item="InvSlot3">
		<ScreenID>InvSlot3</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>210</X>
			<Y>12</Y>
		</Location>
		<Size>
			<CX>42</CX>
			<CY>42</CY>
		</Size>
		<Background>A_InvFace</Background>
		<EQType>inventory/Equip 3</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
	</InvSlot>
	<!-- IS_R_EAR		4 -->
	<InvSlot item="InvSlot4">
		<ScreenID>InvSlot4</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>253</X>
			<Y>12</Y>
		</Location>
		<Size>
			<CX>42</CX>
			<CY>42</CY>
		</Size>
		<Background>A_InvEar</Background>
		<EQType>inventory/Equip 4</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
	</InvSlot>
	<!-- IS_NECK		5 -->
	<InvSlot item="InvSlot5">
		<ScreenID>InvSlot5</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>253</X>
			<Y>55</Y>
		</Location>
		<Size>
			<CX>42</CX>
			<CY>42</CY>
		</Size>
		<Background>A_InvNeck</Background>
		<EQType>inventory/Equip 5</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
	</InvSlot>
	<!-- IS_SHOULDERS	6 -->
	<InvSlot item="InvSlot6">
		<ScreenID>InvSlot6</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>253</X>
			<Y>141</Y>
		</Location>
		<Size>
			<CX>42</CX>
			<CY>42</CY>
		</Size>
		<Background>A_InvShoulders</Background>
		<EQType>inventory/Equip 6</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
	</InvSlot>
	<!-- IS_ARMS		7 -->
	<InvSlot item="InvSlot7">
		<ScreenID>InvSlot7</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>123</X>
			<Y>99</Y>
		</Location>
		<Size>
			<CX>42</CX>
			<CY>42</CY>
		</Size>
		<Background>A_InvArms</Background>
		<EQType>inventory/Equip 7</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
	</InvSlot>
	<!-- IS_ABOUT_BODY	8 -->
	<InvSlot item="InvSlot8">
		<ScreenID>InvSlot8</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>253</X>
			<Y>98</Y>
		</Location>
		<Size>
			<CX>42</CX>
			<CY>42</CY>
		</Size>
		<Background>A_InvAboutBody</Background>
		<EQType>inventory/Equip 8</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
	</InvSlot>
	<!-- IS_L_WRIST		9 -->
	<InvSlot item="InvSlot9">
		<ScreenID>InvSlot9</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>123</X>
			<Y>185</Y>
		</Location>
		<Size>
			<CX>42</CX>
			<CY>42</CY>
		</Size>
		<Background>A_InvWrist</Background>
		<EQType>inventory/Equip 9</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
	</InvSlot>
	<!-- IS_R_WRIST		10 -->
	<InvSlot item="InvSlot10">
		<ScreenID>InvSlot10</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>253</X>
			<Y>185</Y>
		</Location>
		<Size>
			<CX>42</CX>
			<CY>42</CY>
		</Size>
		<Background>A_InvWrist</Background>
		<EQType>inventory/Equip 10</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
	</InvSlot>
	<!-- IS_RANGE		11 -->
	<InvSlot item="InvSlot11">
		<ScreenID>InvSlot11</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>210</X>
			<Y>316</Y>
		</Location>
		<Size>
			<CX>42</CX>
			<CY>42</CY>
		</Size>
		<Background>A_InvRange</Background>
		<EQType>inventory/Equip 11</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
	</InvSlot>
	<!-- IS_HANDS		12 -->
	<InvSlot item="InvSlot12">
		<ScreenID>InvSlot12</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>166</X>
			<Y>228</Y>
		</Location>
		<Size>
			<CX>42</CX>
			<CY>42</CY>
		</Size>
		<Background>A_InvHands</Background>
		<EQType>inventory/Equip 12</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
	</InvSlot>
	<!-- IS_PRIMARY		13 -->
	<InvSlot item="InvSlot13">
		<ScreenID>InvSlot13</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>123</X>
			<Y>316</Y>
		</Location>
		<Size>
			<CX>42</CX>
			<CY>42</CY>
		</Size>
		<Background>A_InvPrimary</Background>
		<EQType>inventory/Equip 13</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
	</InvSlot>
	<!-- IS_SECONDARY	14 -->
	<InvSlot item="InvSlot14">
		<ScreenID>InvSlot14</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>166</X>
			<Y>316</Y>
		</Location>
		<Size>
			<CX>42</CX>
			<CY>42</CY>
		</Size>
		<Background>A_InvSecondary</Background>
		<EQType>inventory/Equip 14</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
	</InvSlot>
	<!-- IS_L_FINGERS	15 -->
	<InvSlot item="InvSlot15">
		<ScreenID>InvSlot15</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>166</X>
			<Y>272</Y>
		</Location>
		<Size>
			<CX>42</CX>
			<CY>42</CY>
		</Size>
		<Background>A_InvRing</Background>
		<EQType>inventory/Equip 15</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
	</InvSlot>
	<!-- IS_R_FINGERS	16 -->
	<InvSlot item="InvSlot16">
		<ScreenID>InvSlot16</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>210</X>
			<Y>272</Y>
		</Location>
		<Size>
			<CX>42</CX>
			<CY>42</CY>
		</Size>
		<Background>A_InvRing</Background>
		<EQType>inventory/Equip 16</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
	</InvSlot>
	<!-- IS_CHEST		17 -->
	<InvSlot item="InvSlot17">
		<ScreenID>InvSlot17</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>123</X>
			<Y>55</Y>
		</Location>
		<Size>
			<CX>42</CX>
			<CY>42</CY>
		</Size>
		<Background>A_InvChest</Background>
		<EQType>inventory/Equip 17</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
	</InvSlot>
	<!-- IS_LEGS		18 -->
	<InvSlot item="InvSlot18">
		<ScreenID>InvSlot18</ScreenID>

		<RelativePosition>true</RelativePosition>
		<Location>
			<X>123</X>
			<Y>228</Y>
		</Location>
		<Size>
			<CX>42</CX>
			<CY>42</CY>
		</Size>
		<Background>A_InvLegs</Background>
		<EQType>inventory/Equip 18</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
	</InvSlot>
	<!-- IS_FEET		19 -->
	<InvSlot item="InvSlot19">
		<ScreenID>InvSlot19</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>253</X>
			<Y>228</Y>
		</Location>
		<Size>
			<CX>42</CX>
			<CY>42</CY>
		</Size>
		<Background>A_InvFeet</Background>
		<EQType>inventory/Equip 19</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
	</InvSlot>
	<!-- IS_WAIST		20 -->
	<InvSlot item="InvSlot20">
		<ScreenID>InvSlot20</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>123</X>
			<Y>142</Y>
		</Location>
		<Size>
			<CX>42</CX>
			<CY>42</CY>
		</Size>
		<Background>A_InvWaist</Background>
		<EQType>inventory/Equip 20</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
	</InvSlot>
	<!-- IS_POWER_SOURCE		21 -->
	<InvSlot item="InvSlot21">
		<ScreenID>InvSlot21</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>253</X>
			<Y>272</Y>
		</Location>
		<Size>
			<CX>42</CX>
			<CY>42</CY>
		</Size>
		<Background>A_InvPowerSource</Background>
		<EQType>inventory/Equip 21</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
	</InvSlot>
	<!-- IS_AMMO		22 -->
	<InvSlot item="InvSlot22">
		<ScreenID>InvSlot22</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>253</X>
			<Y>316</Y>
		</Location>
		<Size>
			<CX>42</CX>
			<CY>42</CY>
		</Size>
		<Background>A_InvAmmo</Background>
		<EQType>inventory/Equip 22</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
	</InvSlot>
	<!-- IS_KRONO		   -->
	<InvSlot item="InvSlotKrono">
		<ScreenID>InvSlotKrono</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>123</X>
			<Y>360</Y>
		</Location>
		<Size>
			<CX>42</CX>
			<CY>42</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>inventory/Krono</EQType>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
	</InvSlot>
	<!-- root inv slots, IS_B1 to IS_B10 -->
	<InvSlot item="InvSlot23">
		<ScreenID>InvSlot23</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Size>
			<CX>42</CX>
			<CY>42</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>inventory/Equip 23</EQType>
	</InvSlot>
	<InvSlot item="InvSlot24">
		<ScreenID>InvSlot24</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Background>A_RecessedBox</Background>
		<EQType>inventory/Equip 24</EQType>
	</InvSlot>
	<InvSlot item="InvSlot25">
		<ScreenID>InvSlot25</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Background>A_RecessedBox</Background>
		<EQType>inventory/Equip 25</EQType>
	</InvSlot>
	<InvSlot item="InvSlot26">
		<ScreenID>InvSlot26</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Background>A_RecessedBox</Background>
		<EQType>inventory/Equip 26</EQType>
	</InvSlot>
	<InvSlot item="InvSlot27">
		<ScreenID>InvSlot27</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Background>A_RecessedBox</Background>
		<EQType>inventory/Equip 27</EQType>
	</InvSlot>
	<InvSlot item="InvSlot28">
		<ScreenID>InvSlot28</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Background>A_RecessedBox</Background>
		<EQType>inventory/Equip 28</EQType>
	</InvSlot>
	<InvSlot item="InvSlot29">
		<ScreenID>InvSlot29</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Background>A_RecessedBox</Background>
		<EQType>inventory/Equip 29</EQType>
	</InvSlot>
	<InvSlot item="InvSlot30">
		<ScreenID>InvSlot30</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Background>A_RecessedBox</Background>
		<EQType>inventory/Equip 30</EQType>
	</InvSlot>
	<InvSlot item="InvSlot31">
		<ScreenID>InvSlot31</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Background>A_RecessedBox</Background>
		<EQType>inventory/Equip 31</EQType>
	</InvSlot>
	<InvSlot item="InvSlot32">
		<ScreenID>InvSlot32</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Background>A_RecessedBox</Background>
		<EQType>inventory/Equip 32</EQType>
	</InvSlot>
	<Button item="IW_ConsumeKrono">
		<ScreenID>IW_ConsumeKrono</ScreenID>
		<Font>2</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>170</X>
			<Y>360</Y>
		</Location>
		<Size>
			<CX>90</CX>
			<CY>20</CY>
		</Size>
		<Style_Transparent>false</Style_Transparent>
		<Style_Checkbox>false</Style_Checkbox>
		<Text>Consume Krono</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Label item="IW_SubscriptionTime">
		<ScreenID>IW_SubscriptionTime</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Font>1</Font>
		<EQType>334</EQType>
		<Location>
			<X>170</X>
			<Y>385</Y>
		</Location>
		<Size>
			<CX>128</CX>
			<CY>30</CY>
		</Size>
		<Text>Gold Days Left: 185 days</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>false</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
	</Label>
	<Label item="IW_Name">
		<ScreenID>NameLabel</ScreenID>
		<EQType>1</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>1</X>
			<Y>2</Y>
		</Location>
		<Size>
			<CX>112</CX>
			<CY>14</CY>
		</Size>
		<Text>Playername123456</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IW_Level">
		<ScreenID>LevelClassLabel</ScreenID>
		<EQType>2</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>1</X>
			<Y>16</Y>
		</Location>
		<Size>
			<CX>25</CX>
			<CY>14</CY>
		</Size>
		<Text>60 Shadow Knight</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IW_Class">
		<EQType>9004</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>26</X>
			<Y>16</Y>
		</Location>
		<Size>
			<CX>100</CX>
			<CY>14</CY>
		</Size>
		<Text>60 Shadow Knight</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IW_Deity">
		<ScreenID>DeityLabel</ScreenID>
		<EQType>4</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>1</X>
			<Y>30</Y>
		</Location>
		<Size>
			<CX>112</CX>
			<CY>14</CY>
		</Size>
		<Text>Mithaniel Marr</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IW_Suffix">
		<ScreenID>IW_Suffix</ScreenID>
		<EQType>6</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>1</X>
			<Y>30</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Tri-Class Hero</Text>
		<TextColor>
			<R>255</R>
			<G>220</G>
			<B>0</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IW_HP">
		<ScreenID>HPLabel</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>1</X>
			<Y>48</Y>
		</Location>
		<Size>
			<CX>20</CX>
			<CY>14</CY>
		</Size>
		<Text>HP</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<TooltipReference>Hit Points</TooltipReference>
	</Label>
	<Label item="IW_CurrentHP">
		<ScreenID>HPNumberLabel</ScreenID>
		<EQType>17</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>21</X>
			<Y>48</Y>
		</Location>
		<Size>
			<CX>47</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignRight>true</AlignRight>
	</Label>
	<Label item="IW_HPDivider">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>71</X>
			<Y>48</Y>
		</Location>
		<Size>
			<CX>8</CX>
			<CY>14</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
	</Label>
	<Label item="IW_MaxHP">
		<EQType>18</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>76</X>
			<Y>48</Y>
		</Location>
		<Size>
			<CX>47</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
	</Label>
	<Label item="IW_MANA">
		<ScreenID>MANALabel</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>1</X>
			<Y>62</Y>
		</Location>
		<Size>
			<CX>20</CX>
			<CY>14</CY>
		</Size>
		<Text>MP</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Mana Points</TooltipReference>
	</Label>
	<Label item="IW_CurrentMANA">
		<ScreenID>MANANumberLabel</ScreenID>
		<EQType>124</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>21</X>
			<Y>62</Y>
		</Location>
		<Size>
			<CX>47</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignRight>true</AlignRight>
	</Label>
	<Label item="IW_MANADivider">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>71</X>
			<Y>62</Y>
		</Location>
		<Size>
			<CX>8</CX>
			<CY>14</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
	</Label>
	<Label item="IW_MaxMANA">
		<EQType>125</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>76</X>
			<Y>62</Y>
		</Location>
		<Size>
			<CX>47</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
	</Label>
	<Label item="IW_ENDR">
		<ScreenID>ENDRLabel</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>1</X>
			<Y>76</Y>
		</Location>
		<Size>
			<CX>20</CX>
			<CY>14</CY>
		</Size>
		<Text>EN</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Endurance</TooltipReference>
	</Label>
	<Label item="IW_CurrentENDR">
		<ScreenID>ENDRNumberLabel</ScreenID>
		<EQType>126</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>21</X>
			<Y>76</Y>
		</Location>
		<Size>
			<CX>47</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignRight>true</AlignRight>
	</Label>
	<Label item="IW_ENDRDivider">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>71</X>
			<Y>76</Y>
		</Location>
		<Size>
			<CX>8</CX>
			<CY>14</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
	</Label>
	<Label item="IW_MaxENDR">
		<EQType>127</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>76</X>
			<Y>76</Y>
		</Location>
		<Size>
			<CX>47</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
	</Label>
	<Label item="IW_AC">
		<ScreenID>ACLabel</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>1</X>
			<Y>90</Y>
		</Location>
		<Size>
			<CX>64</CX>
			<CY>14</CY>
		</Size>
		<Text>AC</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Determines how well you mitigate incoming damage</TooltipReference>
	</Label>
	<Label item="IW_ACNumber">
		<ScreenID>ACNumberLabel</ScreenID>
		<EQType>22</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>33</X>
			<Y>90</Y>
		</Location>
		<Size>
			<CX>80</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>true</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IW_ATK">
		<ScreenID>ATKLabel</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>1</X>
			<Y>104</Y>
		</Location>
		<Size>
			<CX>64</CX>
			<CY>14</CY>
		</Size>
		<Text>ATK</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Adds to your ability to make a successful melee attack</TooltipReference>
	</Label>
	<Label item="IW_ATKNumber">
		<ScreenID>ATKNumberLabel</ScreenID>
		<EQType>23</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>33</X>
			<Y>104</Y>
		</Location>
		<Size>
			<CX>80</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>true</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IW_NextLevel">
		<ScreenID>NextLevelLabel</ScreenID>
		<Font>2</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>1</X>
			<Y>122</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>NEXT LEVEL</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Gauge item="IW_ExpGauge">
		<ScreenID>ExpGauge</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>1</X>
			<Y>137</Y>
		</Location>
		<Size>
			<CX>118</CX>
			<CY>11</CY>
		</Size>
		<GaugeOffsetY>0</GaugeOffsetY>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<FillTint>
			<R>220</R>
			<G>150</G>
			<B>0</B>
		</FillTint>
		<LinesFillTint>
			<R>0</R>
			<G>80</G>
			<B>220</B>
		</LinesFillTint>
		<DrawLinesFill>true</DrawLinesFill>
		<EQType>4</EQType>
		<GaugeDrawTemplate>
			<Background>A_GaugeBackground</Background>
			<Fill>A_GaugeFill</Fill>
			<Lines>A_GaugeLines</Lines>
			<LinesFill>A_GaugeLinesFill</LinesFill>
			<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
			<EndCapRight>A_GaugeEndCapRight</EndCapRight>
		</GaugeDrawTemplate>
	</Gauge>
	<Label item="IW_STR">
		<ScreenID>STRLabel</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>1</X>
			<Y>179</Y>
		</Location>
		<Size>
			<CX>50</CX>
			<CY>14</CY>
		</Size>
		<Text>STR</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Determines your encumberance limit and is a factor in melee damage</TooltipReference>
	</Label>
	<Label item="IW_STRNumber">
		<ScreenID>STRNumberLabel</ScreenID>
		<EQType>5</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>31</X>
			<Y>179</Y>
		</Location>
		<Size>
			<CX>50</CX>
			<CY>14</CY>
		</Size>
		<Text>255</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IW_STA">
		<ScreenID>STALabel</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>1</X>
			<Y>193</Y>
		</Location>
		<Size>
			<CX>50</CX>
			<CY>14</CY>
		</Size>
		<Text>STA</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Influences your hit point and endurance totals</TooltipReference>
	</Label>
	<Label item="IW_STANumber">
		<ScreenID>STANumberLabel</ScreenID>
		<EQType>6</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>31</X>
			<Y>193</Y>
		</Location>
		<Size>
			<CX>50</CX>
			<CY>14</CY>
		</Size>
		<Text>255</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IW_AGI">
		<ScreenID>AGILabel</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>1</X>
			<Y>207</Y>
		</Location>
		<Size>
			<CX>50</CX>
			<CY>14</CY>
		</Size>
		<Text>AGI</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Influences your AC and helps you avoid incoming damage</TooltipReference>
	</Label>
	<Label item="IW_AGINumber">
		<ScreenID>AGINumberLabel</ScreenID>
		<EQType>8</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>31</X>
			<Y>207</Y>
		</Location>
		<Size>
			<CX>50</CX>
			<CY>14</CY>
		</Size>
		<Text>255</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IW_DEX">
		<ScreenID>DEXLabel</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>1</X>
			<Y>221</Y>
		</Location>
		<Size>
			<CX>50</CX>
			<CY>14</CY>
		</Size>
		<Text>DEX</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Influences success to make a successful attack, damage done, and chance raise skills</TooltipReference>
	</Label>
	<Label item="IW_DEXNumber">
		<ScreenID>DEXNumberLabel</ScreenID>
		<EQType>7</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>31</X>
			<Y>221</Y>
		</Location>
		<Size>
			<CX>50</CX>
			<CY>14</CY>
		</Size>
		<Text>255</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IW_WIS">
		<ScreenID>WISLabel</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>239</Y>
		</Location>
		<Size>
			<CX>50</CX>
			<CY>14</CY>
		</Size>
		<Text>WIS</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Determines your mana (for some classes) and influences your chance to raise skills</TooltipReference>
	</Label>
	<Label item="IW_WISNumber">
		<ScreenID>WISNumberLabel</ScreenID>
		<EQType>9</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>30</X>
			<Y>239</Y>
		</Location>
		<Size>
			<CX>50</CX>
			<CY>14</CY>
		</Size>
		<Text>255</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IW_INT">
		<ScreenID>INTLabel</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>253</Y>
		</Location>
		<Size>
			<CX>50</CX>
			<CY>14</CY>
		</Size>
		<Text>INT</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Determines your mana (for some classes) and influences your chance to raise skills</TooltipReference>
	</Label>
	<Label item="IW_INTNumber">
		<ScreenID>INTNumberLabel</ScreenID>
		<EQType>10</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>30</X>
			<Y>253</Y>
		</Location>
		<Size>
			<CX>50</CX>
			<CY>14</CY>
		</Size>
		<Text>255</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IW_CHA">
		<ScreenID>CHALabel</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>267</Y>
		</Location>
		<Size>
			<CX>50</CX>
			<CY>14</CY>
		</Size>
		<Text>CHA</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Influences pricing on many vendors and influences success of charm and mesmerization spells</TooltipReference>
	</Label>
	<Label item="IW_CHANumber">
		<ScreenID>CHANumberLabel</ScreenID>
		<EQType>11</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>30</X>
			<Y>267</Y>
		</Location>
		<Size>
			<CX>50</CX>
			<CY>14</CY>
		</Size>
		<Text>255</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IW_Poison">
		<ScreenID>PoisonLabel</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>1</X>
			<Y>284</Y>
		</Location>
		<Size>
			<CX>64</CX>
			<CY>14</CY>
		</Size>
		<Text>POISON</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Resists poison-based damage spells</TooltipReference>
	</Label>
	<Label item="IW_PoisonNumber">
		<ScreenID>PoisonNumberLabel</ScreenID>
		<EQType>12</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>65</X>
			<Y>284</Y>
		</Location>
		<Size>
			<CX>50</CX>
			<CY>14</CY>
		</Size>
		<Text>255</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IW_Magic">
		<ScreenID>MagicLabel</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>1</X>
			<Y>298</Y>
		</Location>
		<Size>
			<CX>64</CX>
			<CY>14</CY>
		</Size>
		<Text>MAGIC</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Resists magic-based damage spells</TooltipReference>
	</Label>
	<Label item="IW_MagicNumber">
		<ScreenID>MagicNumberLabel</ScreenID>
		<EQType>16</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>65</X>
			<Y>298</Y>
		</Location>
		<Size>
			<CX>50</CX>
			<CY>14</CY>
		</Size>
		<Text>255</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IW_Disease">
		<ScreenID>DiseaseLabel</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>1</X>
			<Y>312</Y>
		</Location>
		<Size>
			<CX>64</CX>
			<CY>14</CY>
		</Size>
		<Text>DISEASE</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Resists disease-based damage spells</TooltipReference>
	</Label>
	<Label item="IW_DiseaseNumber">
		<ScreenID>DiseaseNumberLabel</ScreenID>
		<EQType>13</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>65</X>
			<Y>312</Y>
		</Location>
		<Size>
			<CX>50</CX>
			<CY>14</CY>
		</Size>
		<Text>255</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IW_Fire">
		<ScreenID>FireLabel</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>1</X>
			<Y>326</Y>
		</Location>
		<Size>
			<CX>64</CX>
			<CY>14</CY>
		</Size>
		<Text>FIRE</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Resists fire-based damage spells</TooltipReference>
	</Label>
	<Label item="IW_FireNumber">
		<ScreenID>FireNumberLabel</ScreenID>
		<EQType>14</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>65</X>
			<Y>326</Y>
		</Location>
		<Size>
			<CX>50</CX>
			<CY>14</CY>
		</Size>
		<Text>255</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IW_Cold">
		<ScreenID>ColdLabel</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>1</X>
			<Y>340</Y>
		</Location>
		<Size>
			<CX>64</CX>
			<CY>14</CY>
		</Size>
		<Text>COLD</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Resists cold-based damage spells</TooltipReference>
	</Label>
	<Label item="IW_ColdNumber">
		<ScreenID>ColdNumberLabel</ScreenID>
		<EQType>15</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>65</X>
			<Y>340</Y>
		</Location>
		<Size>
			<CX>50</CX>
			<CY>14</CY>
		</Size>
		<Text>255</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IW_Corruption">
		<ScreenID>CorruptionLabel</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>1</X>
			<Y>356</Y>
		</Location>
		<Size>
			<CX>64</CX>
			<CY>14</CY>
		</Size>
		<Text>CORRUPT</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Resists corruption-based damage spells</TooltipReference>
	</Label>
	<Label item="IW_CorruptionNumber">
		<ScreenID>CorruptionNumberLabel</ScreenID>
		<EQType>136</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>65</X>
			<Y>356</Y>
		</Location>
		<Size>
			<CX>50</CX>
			<CY>14</CY>
		</Size>
		<Text>255</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IW_Weight">
		<ScreenID>WeightLabel</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>379</Y>
		</Location>
		<Size>
			<CX>64</CX>
			<CY>14</CY>
		</Size>
		<Text>WEIGHT</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IW_CurrentWeight">
		<ScreenID>WeightNumberLabel</ScreenID>
		<EQType>24</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>46</X>
			<Y>379</Y>
		</Location>
		<Size>
			<CX>30</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
	</Label>
	<Label item="IW_WeightNumber">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>76</X>
			<Y>379</Y>
		</Location>
		<Size>
			<CX>4</CX>
			<CY>14</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IW_MaxWeight">
		<EQType>25</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>81</X>
			<Y>379</Y>
		</Location>
		<Size>
			<CX>32</CX>
			<CY>14</CY>
		</Size>
		<Text />
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Label item="IW_AltAdv">
		<ScreenID>AltAdvLabel</ScreenID>
		<Font>2</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>2</X>
			<Y>148</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>ALT. ADV.</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Gauge item="IW_AltAdvGauge">
		<ScreenID>AltAdvGauge</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>1</X>
			<Y>163</Y>
		</Location>
		<Size>
			<CX>118</CX>
			<CY>11</CY>
		</Size>
		<GaugeOffsetY>0</GaugeOffsetY>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<FillTint>
			<R>220</R>
			<G>150</G>
			<B>0</B>
		</FillTint>
		<LinesFillTint>
			<R>0</R>
			<G>40</G>
			<B>150</B>
		</LinesFillTint>
		<DrawLinesFill>true</DrawLinesFill>
		<EQType>5</EQType>
		<GaugeDrawTemplate>
			<Background>A_GaugeBackground</Background>
			<Fill>A_GaugeFill</Fill>
			<Lines>A_GaugeLines</Lines>
			<LinesFill>A_GaugeLinesFill</LinesFill>
			<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
			<EndCapRight>A_GaugeEndCapRight</EndCapRight>
		</GaugeDrawTemplate>
	</Gauge>
	<Button item="IW_GoodPoints">
		<ScreenID>IW_GoodPoints</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>303</X>
			<Y>21</Y>
		</Location>
		<Size>
			<CX>70</CX>
			<CY>24</CY>
		</Size>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<Text>9999</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<ButtonDrawTemplate>
			<Normal>A_RecessedBox</Normal>
			<NormalDecal>A_RadiantCrystal</NormalDecal>
		</ButtonDrawTemplate>
		<DecalOffset>
			<X>1</X>
			<Y>3</Y>
		</DecalOffset>
		<DecalSize>
			<CX>18</CX>
			<CY>18</CY>
		</DecalSize>
	</Button>
	<Button item="IW_EvilPoints">
		<ScreenID>IW_EvilPoints</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>303</X>
			<Y>66</Y>
		</Location>
		<Size>
			<CX>70</CX>
			<CY>24</CY>
		</Size>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<Text>9999</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<ButtonDrawTemplate>
			<Normal>A_RecessedBox</Normal>
			<NormalDecal>A_EbonCrystal</NormalDecal>
		</ButtonDrawTemplate>
		<DecalOffset>
			<X>1</X>
			<Y>3</Y>
		</DecalOffset>
		<DecalSize>
			<CX>18</CX>
			<CY>18</CY>
		</DecalSize>
	</Button>
	<Button item="IW_Money0">
		<ScreenID>IW_Money0</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>303</X>
			<Y>121</Y>
		</Location>
		<Size>
			<CX>70</CX>
			<CY>24</CY>
		</Size>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<Text>9999</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_PlatinumCoin</Template>
		<DecalOffset>
			<X>1</X>
			<Y>3</Y>
		</DecalOffset>
		<DecalSize>
			<CX>18</CX>
			<CY>18</CY>
		</DecalSize>
	</Button>
	<Button item="IW_Money1">
		<ScreenID>IW_Money1</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>303</X>
			<Y>147</Y>
		</Location>
		<Size>
			<CX>70</CX>
			<CY>24</CY>
		</Size>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<Text>9999</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_GoldCoin</Template>
		<DecalOffset>
			<X>1</X>
			<Y>3</Y>
		</DecalOffset>
		<DecalSize>
			<CX>18</CX>
			<CY>18</CY>
		</DecalSize>
	</Button>
	<Button item="IW_Money2">
		<ScreenID>IW_Money2</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>303</X>
			<Y>171</Y>
		</Location>
		<Size>
			<CX>70</CX>
			<CY>24</CY>
		</Size>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<Text>9999</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_SilverCoin</Template>
		<DecalOffset>
			<X>1</X>
			<Y>3</Y>
		</DecalOffset>
		<DecalSize>
			<CX>18</CX>
			<CY>18</CY>
		</DecalSize>
	</Button>
	<Button item="IW_Money3">
		<ScreenID>IW_Money3</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>303</X>
			<Y>197</Y>
		</Location>
		<Size>
			<CX>70</CX>
			<CY>24</CY>
		</Size>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<Text>9999</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_CopperCoin</Template>
		<DecalOffset>
			<X>1</X>
			<Y>3</Y>
		</DecalOffset>
		<DecalSize>
			<CX>18</CX>
			<CY>18</CY>
		</DecalSize>
	</Button>
	<Button item="IW_PlotItems">
		<ScreenID>IW_PlotItems</ScreenID>
		<Font>2</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>1</X>
			<Y>398</Y>
		</Location>
		<Size>
			<CX>65</CX>
			<CY>20</CY>
		</Size>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<Text>Plot Items</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Button item="IW_Skills">
		<ScreenID>IW_Skills</ScreenID>
		<Font>2</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>1</X>
			<Y>422</Y>
		</Location>
		<Size>
			<CX>45</CX>
			<CY>20</CY>
		</Size>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<Text>Skills</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Button item="IW_AltAdvBtn">
		<ScreenID>IW_AltAdvBtn</ScreenID>
		<Font>2</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>48</X>
			<Y>422</Y>
		</Location>
		<Size>
			<CX>56</CX>
			<CY>20</CY>
		</Size>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<Text>Alt. Adv.</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Button item="IW_Destroy">
		<ScreenID>IW_Destroy</ScreenID>
		<Font>2</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>202</X>
			<Y>422</Y>
		</Location>
		<Size>
			<CX>50</CX>
			<CY>20</CY>
		</Size>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<Text>Destroy</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<StaticAnimation item="ClassAnim">
		<ScreenID>ClassAnim</ScreenID>
		<Location>
			<X>3</X>
			<Y>11</Y>
		</Location>
		<Size>
			<CX>75</CX>
			<CY>142</CY>
		</Size>
		<!-- Do NOT include an animation here since it messes with other UIs.	Instead an animation instance is dynamically created and used. -->
	</StaticAnimation>
	<Screen item="IW_CharacterView">
		<ScreenID>IW_CharacterView</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>166</X>
			<Y>57</Y>
		</Location>
		<Size>
			<CX>85</CX>
			<CY>168</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference>Drop Item Here to Auto Equip</TooltipReference>
		<DrawTemplate>WDT_Inner</DrawTemplate>
		<Style_Titlebar>false</Style_Titlebar>
		<Style_Closebox>false</Style_Closebox>
		<Style_Minimizebox>false</Style_Minimizebox>
		<Style_Border>true</Style_Border>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>ClassAnim</Pieces>
	</Screen>
	<Button item="IW_DoneButton">
		<ScreenID>DoneButton</ScreenID>
		<Font>2</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>255</X>
			<Y>422</Y>
		</Location>
		<Size>
			<CX>45</CX>
			<CY>20</CY>
		</Size>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<Text>Done</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Button item="IW_FacePick">
		<ScreenID>IW_FacePick</ScreenID>
		<Font>2</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>106</X>
			<Y>422</Y>
		</Location>
		<Size>
			<CX>45</CX>
			<CY>20</CY>
		</Size>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<Text>Face</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Button item="IW_Tinting">
		<ScreenID>IW_Tinting</ScreenID>
		<Font>2</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>154</X>
			<Y>422</Y>
		</Location>
		<Size>
			<CX>45</CX>
			<CY>20</CY>
		</Size>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<Text>Dye</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<TileLayoutBox item="IW_Slots">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>300</X>
			<Y>227</Y>
		</Location>
		<Size>
			<CX>85</CX>
			<CY>214</CY>
		</Size>
		<Style_Transparent>true</Style_Transparent>
		<Spacing>1</Spacing>
		<SecondarySpacing>1</SecondarySpacing>
		<HorizontalFirst>true</HorizontalFirst>
		<AnchorToTop>true</AnchorToTop>
		<AnchorToLeft>true</AnchorToLeft>
		<FirstPieceTemplate>true</FirstPieceTemplate>
		<Pieces>InvSlot23</Pieces>
		<Pieces>InvSlot24</Pieces>
		<Pieces>InvSlot25</Pieces>
		<Pieces>InvSlot26</Pieces>
		<Pieces>InvSlot27</Pieces>
		<Pieces>InvSlot28</Pieces>
		<Pieces>InvSlot29</Pieces>
	</TileLayoutBox>
	<Gauge item="IW_VitalityGauge">
		<ScreenID>VitalityGauge</ScreenID>
		<TextOffsetY>1</TextOffsetY>
	<GaugeOffsetY>-2</GaugeOffsetY>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>1</X>
			<Y>145</Y>
		</Location>
		<Size>
			<CX>118</CX>
			<CY>4</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference>Available Vitality</TooltipReference>
		<FillTint>
			<R>25</R>
			<G>200</G>
			<B>25</B>
		</FillTint>
		<EQType>147</EQType>
		<GaugeDrawTemplate>
			<Background>A_GaugeBackground</Background>
			<Fill>A_GaugeFill</Fill>
			<Lines>A_GaugeLines</Lines>
			<LinesFill>A_GaugeLinesFill</LinesFill>
			<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
			<EndCapRight>A_GaugeEndCapRight</EndCapRight>
		</GaugeDrawTemplate>
	</Gauge>
	<Gauge item="IW_AAVitalityGauge">
		<ScreenID>AAVitalityGauge</ScreenID>
		<GaugeOffsetY>-2</GaugeOffsetY>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>1</X>
			<Y>171</Y>
		</Location>
		<Size>
			<CX>118</CX>
			<CY>4</CY>
		</Size>
		<GaugeOffsetY>0</GaugeOffsetY>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference>Available AA Vitality</TooltipReference>
		<FillTint>
			<R>25</R>
			<G>200</G>
			<B>25</B>
		</FillTint>
		<EQType>148</EQType>
		<GaugeDrawTemplate>
			<Background>A_GaugeBackground</Background>
			<Fill>A_GaugeFill</Fill>
			<Lines>A_GaugeLines</Lines>
			<LinesFill>A_GaugeLinesFill</LinesFill>
			<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
			<EndCapRight>A_GaugeEndCapRight</EndCapRight>
		</GaugeDrawTemplate>
	</Gauge>
	<Page item="IW_InvPage">
		<ScreenID>InvPage</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<DrawTemplate>WDT_Def</DrawTemplate>
		<TabText>Inventory</TabText>
		<TabTextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TabTextColor>
		<TabTextActiveColor>
			<R>255</R>
			<G>255</G>
			<B>0</B>
		</TabTextActiveColor>
		<Style_Sizable>true</Style_Sizable>
		<Pieces>InvSlot0</Pieces>
		<Pieces>InvSlot1</Pieces>
		<Pieces>InvSlot2</Pieces>
		<Pieces>InvSlot3</Pieces>
		<Pieces>InvSlot4</Pieces>
		<Pieces>InvSlot5</Pieces>
		<Pieces>InvSlot6</Pieces>
		<Pieces>InvSlot7</Pieces>
		<Pieces>InvSlot8</Pieces>
		<Pieces>InvSlot9</Pieces>
		<Pieces>InvSlot10</Pieces>
		<Pieces>InvSlot11</Pieces>
		<Pieces>InvSlot12</Pieces>
		<Pieces>InvSlot13</Pieces>
		<Pieces>InvSlot14</Pieces>
		<Pieces>InvSlot15</Pieces>
		<Pieces>InvSlot16</Pieces>
		<Pieces>InvSlot17</Pieces>
		<Pieces>InvSlot18</Pieces>
		<Pieces>InvSlot19</Pieces>
		<Pieces>InvSlot20</Pieces>
		<Pieces>InvSlot21</Pieces>
		<Pieces>InvSlot22</Pieces>
		<Pieces>InvSlotKrono</Pieces>
		<Pieces>TileLayoutBox:IW_Slots</Pieces>
		<Pieces>IW_ConsumeKrono</Pieces>
		<Pieces>IW_SubscriptionTime</Pieces>
		<Pieces>IW_Money0</Pieces>
		<Pieces>IW_Money1</Pieces>
		<Pieces>IW_Money2</Pieces>
		<Pieces>IW_Money3</Pieces>
		<Pieces>IW_PlotItems</Pieces>
		<Pieces>IW_Skills</Pieces>
		<Pieces>IW_AltAdvBtn</Pieces>
		<Pieces>IW_Destroy</Pieces>
		<Pieces>IW_Name</Pieces>
		<Pieces>IW_Level</Pieces>
		<Pieces>IW_Class</Pieces>
		<Pieces>IW_Deity</Pieces>
		<Pieces>IW_HP</Pieces>
		<Pieces>IW_CurrentHP</Pieces>
		<Pieces>IW_MaxHP</Pieces>
		<Pieces>IW_HPDivider</Pieces>
		<Pieces>IW_MANA</Pieces>
		<Pieces>IW_CurrentMANA</Pieces>
		<Pieces>IW_MaxMANA</Pieces>
		<Pieces>IW_MANADivider</Pieces>
		<Pieces>IW_ENDR</Pieces>
		<Pieces>IW_CurrentENDR</Pieces>
		<Pieces>IW_MaxENDR</Pieces>
		<Pieces>IW_ENDRDivider</Pieces>
		<Pieces>IW_AC</Pieces>
		<Pieces>IW_ACNumber</Pieces>
		<Pieces>IW_ATK</Pieces>
		<Pieces>IW_ATKNumber</Pieces>
		<Pieces>IW_NextLevel</Pieces>
		<Pieces>IW_ExpGauge</Pieces>
		<Pieces>IW_STR</Pieces>
		<Pieces>IW_STRNumber</Pieces>
		<Pieces>IW_STA</Pieces>
		<Pieces>IW_STANumber</Pieces>
		<Pieces>IW_AGI</Pieces>
		<Pieces>IW_AGINumber</Pieces>
		<Pieces>IW_DEX</Pieces>
		<Pieces>IW_DEXNumber</Pieces>
		<Pieces>IW_WIS</Pieces>
		<Pieces>IW_WISNumber</Pieces>
		<Pieces>IW_INT</Pieces>
		<Pieces>IW_INTNumber</Pieces>
		<Pieces>IW_CHA</Pieces>
		<Pieces>IW_CHANumber</Pieces>
		<Pieces>IW_Poison</Pieces>
		<Pieces>IW_PoisonNumber</Pieces>
		<Pieces>IW_Magic</Pieces>
		<Pieces>IW_MagicNumber</Pieces>
		<Pieces>IW_Disease</Pieces>
		<Pieces>IW_DiseaseNumber</Pieces>
		<Pieces>IW_Fire</Pieces>
		<Pieces>IW_FireNumber</Pieces>
		<Pieces>IW_Cold</Pieces>
		<Pieces>IW_ColdNumber</Pieces>
		<Pieces>IW_Corruption</Pieces>
		<Pieces>IW_CorruptionNumber</Pieces>
		<Pieces>IW_Weight</Pieces>
		<Pieces>IW_CurrentWeight</Pieces>
		<Pieces>IW_WeightNumber</Pieces>
		<Pieces>IW_MaxWeight</Pieces>
		<Pieces>IW_AltAdv</Pieces>
		<Pieces>IW_AltAdvGauge</Pieces>
		<Pieces>Screen:IW_CharacterView</Pieces>
		<Pieces>IW_DoneButton</Pieces>
		<Pieces>IW_FacePick</Pieces>
		<Pieces>IW_Tinting</Pieces>
		<Pieces>IW_GoodPoints</Pieces>
		<Pieces>IW_EvilPoints</Pieces>
		<Pieces>IW_ReclaimButton</Pieces>
		<Pieces>RadiantShardsLabel</Pieces>
		<Pieces>EbonShardsLabel</Pieces>
		<Pieces>IW_VitalityGauge</Pieces>
		<Pieces>IW_AAVitalityGauge</Pieces>
		<Pieces>Inv_Seperator3</Pieces>
		<Pieces>Inv_Seperator4</Pieces>
		<Pieces>Inv_Seperator5</Pieces>
		<Location>
			<X>0</X>
			<Y>22</Y>
		</Location>
		<Size>
			<CX>388</CX>
			<CY>401</CY>
		</Size>
	</Page>

	<Label item="IWS_HP">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>HP</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Hit Points</TooltipReference>
	</Label>
	<Label item="IWS_CurrentHP">
		<EQType>17</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>60</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>55</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="IWS_HPDivider">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>115</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>5</CX>
			<CY>14</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IWS_MaxHP">
		<EQType>18</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>120</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>55</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Screen item="IWS_HPScreen">
		<RelativePosition>true</RelativePosition>
		<Size>
			<CX>175</CX>
			<CY>14</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_HP</Pieces>
		<Pieces>IWS_CurrentHP</Pieces>
		<Pieces>IWS_HPDivider</Pieces>
		<Pieces>IWS_MaxHP</Pieces>
	</Screen>
	<Label item="IWS_Mana">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Mana</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Mana</TooltipReference>
	</Label>
	<Label item="IWS_CurrentMana">
		<EQType>124</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>60</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>55</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="IWS_ManaDivider">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>115</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>5</CX>
			<CY>14</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IWS_MaxMana">
		<EQType>125</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>120</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>55</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Screen item="IWS_ManaScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_Mana</Pieces>
		<Pieces>IWS_CurrentMana</Pieces>
		<Pieces>IWS_ManaDivider</Pieces>
		<Pieces>IWS_MaxMana</Pieces>
	</Screen>
	<Label item="IWS_Endurance">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Endurance</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Endurance</TooltipReference>
	</Label>
	<Label item="IWS_CurrentEndurance">
		<EQType>126</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>60</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>55</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="IWS_EnduranceDivider">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>115</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>5</CX>
			<CY>14</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IWS_MaxEndurance">
		<EQType>127</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>120</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>55</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Screen item="IWS_EnduranceScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_Endurance</Pieces>
		<Pieces>IWS_CurrentEndurance</Pieces>
		<Pieces>IWS_EnduranceDivider</Pieces>
		<Pieces>IWS_MaxEndurance</Pieces>
	</Screen>
	<Label item="IWS_ArmorClass">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Armor Class</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Determines how well you mitigate incoming damage</TooltipReference>
	</Label>
	<Label item="IWS_CurrentArmorClass">
		<EQType>22</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>80</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>75</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Screen item="IWS_ArmorClassScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_ArmorClass</Pieces>
		<Pieces>IWS_CurrentArmorClass</Pieces>
	</Screen>
	<Label item="IWS_Attack">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Attack</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Adds to your ability to make a successful melee attack</TooltipReference>
	</Label>
	<Label item="IWS_CurrentAttack">
		<EQType>23</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>80</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>75</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Screen item="IWS_AttackScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_Attack</Pieces>
		<Pieces>IWS_CurrentAttack</Pieces>
	</Screen>
	<Label item="IWS_Haste">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Haste</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Shows the speed at which you attack - the base is 100%</TooltipReference>
	</Label>
	<Label item="IWS_CurrentHaste">
		<EQType>211</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>80</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>65</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="IWS_HastePercent">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>145</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>15</CX>
			<CY>14</CY>
		</Size>
		<Text>%</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Screen item="IWS_HasteScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_Haste</Pieces>
		<Pieces>IWS_CurrentHaste</Pieces>
		<Pieces>IWS_HastePercent</Pieces>
	</Screen>
	<Screen item="IWS_StatsSpacerScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
	</Screen>
	<Label item="IWS_StatsLabel">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Stats</Text>
		<TextColor>
			<R>138</R>
			<G>163</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Screen item="IWS_StatsLabelScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_StatsLabel</Pieces>
	</Screen>
	<Label item="IWS_Strength">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Strength</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Determines your encumbrance limit and is a factor in melee damage</TooltipReference>
	</Label>
	<Label item="IWS_CurrentStrength">
		<EQType>238</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>80</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="IWS_StrengthDivider">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>115</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>5</CX>
			<CY>14</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IWS_MaxStrength">
		<EQType>264</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>120</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Label item="IWS_StrengthPlus">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>147</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>10</CX>
			<CY>14</CY>
		</Size>
		<Text>+</Text>
		<TextColor>
			<R>214</R>
			<G>178</G>
			<B>40</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Label item="IWS_HeroicStrength">
		<EQType>251</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>152</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>23</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>214</R>
			<G>178</G>
			<B>40</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Screen item="IWS_StrengthScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_Strength</Pieces>
		<Pieces>IWS_CurrentStrength</Pieces>
		<Pieces>IWS_StrengthDivider</Pieces>
		<Pieces>IWS_MaxStrength</Pieces>
		<Pieces>IWS_StrengthPlus</Pieces>
		<Pieces>IWS_HeroicStrength</Pieces>
	</Screen>
	<Label item="IWS_Stamina">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Stamina</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Influences your hit point and endurance totals</TooltipReference>
	</Label>
	<Label item="IWS_CurrentStamina">
		<EQType>239</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>80</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="IWS_StaminaDivider">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>115</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>5</CX>
			<CY>14</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IWS_MaxStamina">
		<EQType>265</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>120</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Label item="IWS_StaminaPlus">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>147</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>10</CX>
			<CY>14</CY>
		</Size>
		<Text>+</Text>
		<TextColor>
			<R>214</R>
			<G>178</G>
			<B>40</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Label item="IWS_HeroicStamina">
		<EQType>252</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>152</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>23</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>214</R>
			<G>178</G>
			<B>40</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Screen item="IWS_StaminaScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_Stamina</Pieces>
		<Pieces>IWS_CurrentStamina</Pieces>
		<Pieces>IWS_StaminaDivider</Pieces>
		<Pieces>IWS_MaxStamina</Pieces>
		<Pieces>IWS_StaminaPlus</Pieces>
		<Pieces>IWS_HeroicStamina</Pieces>
	</Screen>
	<Label item="IWS_Intelligence">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Intelligence</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Determines your mana (for some classes) and influences your chance to raise skills</TooltipReference>
	</Label>
	<Label item="IWS_CurrentIntelligence">
		<EQType>243</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>80</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="IWS_IntelligenceDivider">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>115</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>5</CX>
			<CY>14</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IWS_MaxIntelligence">
		<EQType>269</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>120</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Label item="IWS_IntelligencePlus">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>147</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>10</CX>
			<CY>14</CY>
		</Size>
		<Text>+</Text>
		<TextColor>
			<R>214</R>
			<G>178</G>
			<B>40</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Label item="IWS_HeroicIntelligence">
		<EQType>256</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>152</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>23</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>214</R>
			<G>178</G>
			<B>40</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Screen item="IWS_IntelligenceScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_Intelligence</Pieces>
		<Pieces>IWS_CurrentIntelligence</Pieces>
		<Pieces>IWS_IntelligenceDivider</Pieces>
		<Pieces>IWS_MaxIntelligence</Pieces>
		<Pieces>IWS_IntelligencePlus</Pieces>
		<Pieces>IWS_HeroicIntelligence</Pieces>
	</Screen>
	<Label item="IWS_Wisdom">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Wisdom</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Determines your mana (for some classes) and influences your chance to raise skills</TooltipReference>
	</Label>
	<Label item="IWS_CurrentWisdom">
		<EQType>242</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>80</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="IWS_WisdomDivider">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>115</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>5</CX>
			<CY>14</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IWS_MaxWisdom">
		<EQType>268</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>120</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Label item="IWS_WisdomPlus">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>147</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>10</CX>
			<CY>14</CY>
		</Size>
		<Text>+</Text>
		<TextColor>
			<R>214</R>
			<G>178</G>
			<B>40</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Label item="IWS_HeroicWisdom">
		<EQType>255</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>152</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>23</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>214</R>
			<G>178</G>
			<B>40</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Screen item="IWS_WisdomScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_Wisdom</Pieces>
		<Pieces>IWS_CurrentWisdom</Pieces>
		<Pieces>IWS_WisdomDivider</Pieces>
		<Pieces>IWS_MaxWisdom</Pieces>
		<Pieces>IWS_WisdomPlus</Pieces>
		<Pieces>IWS_HeroicWisdom</Pieces>
	</Screen>
	<Label item="IWS_Agility">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Agility</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Influences your AC and helps you avoid incoming damage</TooltipReference>
	</Label>
	<Label item="IWS_CurrentAgility">
		<EQType>241</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>80</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="IWS_AgilityDivider">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>115</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>5</CX>
			<CY>14</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IWS_MaxAgility">
		<EQType>267</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>120</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Label item="IWS_AgilityPlus">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>147</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>10</CX>
			<CY>14</CY>
		</Size>
		<Text>+</Text>
		<TextColor>
			<R>214</R>
			<G>178</G>
			<B>40</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Label item="IWS_HeroicAgility">
		<EQType>254</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>152</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>23</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>214</R>
			<G>178</G>
			<B>40</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Screen item="IWS_AgilityScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_Agility</Pieces>
		<Pieces>IWS_CurrentAgility</Pieces>
		<Pieces>IWS_AgilityDivider</Pieces>
		<Pieces>IWS_MaxAgility</Pieces>
		<Pieces>IWS_AgilityPlus</Pieces>
		<Pieces>IWS_HeroicAgility</Pieces>
	</Screen>
	<Label item="IWS_Dexterity">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Dexterity</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Influences success to make a successful attack, damage done, and chance to skill up</TooltipReference>
	</Label>
	<Label item="IWS_CurrentDexterity">
		<EQType>240</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>80</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="IWS_DexterityDivider">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>115</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>5</CX>
			<CY>14</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IWS_MaxDexterity">
		<EQType>266</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>120</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Label item="IWS_DexterityPlus">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>147</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>10</CX>
			<CY>14</CY>
		</Size>
		<Text>+</Text>
		<TextColor>
			<R>214</R>
			<G>178</G>
			<B>40</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Label item="IWS_HeroicDexterity">
		<EQType>253</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>152</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>23</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>214</R>
			<G>178</G>
			<B>40</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Screen item="IWS_DexterityScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_Dexterity</Pieces>
		<Pieces>IWS_CurrentDexterity</Pieces>
		<Pieces>IWS_DexterityDivider</Pieces>
		<Pieces>IWS_MaxDexterity</Pieces>
		<Pieces>IWS_DexterityPlus</Pieces>
		<Pieces>IWS_HeroicDexterity</Pieces>
	</Screen>
	<Label item="IWS_Charisma">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Charisma</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Influences pricing on many vendors and influences success of charm and memorization spells</TooltipReference>
	</Label>
	<Label item="IWS_CurrentCharisma">
		<EQType>244</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>80</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="IWS_CharismaDivider">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>115</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>5</CX>
			<CY>14</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IWS_MaxCharisma">
		<EQType>270</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>120</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Label item="IWS_CharismaPlus">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>147</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>10</CX>
			<CY>14</CY>
		</Size>
		<Text>+</Text>
		<TextColor>
			<R>214</R>
			<G>178</G>
			<B>40</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Label item="IWS_HeroicCharisma">
		<EQType>257</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>152</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>23</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>214</R>
			<G>178</G>
			<B>40</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Screen item="IWS_CharismaScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_Charisma</Pieces>
		<Pieces>IWS_CurrentCharisma</Pieces>
		<Pieces>IWS_CharismaDivider</Pieces>
		<Pieces>IWS_MaxCharisma</Pieces>
		<Pieces>IWS_CharismaPlus</Pieces>
		<Pieces>IWS_HeroicCharisma</Pieces>
	</Screen>
	<Screen item="IWS_ResistsSpacerScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
	</Screen>
	<Label item="IWS_ResistsLabel">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Resists</Text>
		<TextColor>
			<R>138</R>
			<G>163</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Screen item="IWS_ResistsLabelScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_ResistsLabel</Pieces>
	</Screen>
	<Label item="IWS_Magic">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Magic</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Resists magic-based damage spells</TooltipReference>
	</Label>
	<Label item="IWS_CurrentMagic">
		<EQType>249</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>97</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="IWS_MagicDivider">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>132</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>5</CX>
			<CY>14</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IWS_MaxMagic">
		<EQType>275</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>137</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Screen item="IWS_MagicScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_Magic</Pieces>
		<Pieces>IWS_CurrentMagic</Pieces>
		<Pieces>IWS_MagicDivider</Pieces>
		<Pieces>IWS_MaxMagic</Pieces>
	</Screen>
	<Label item="IWS_Fire">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Fire</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Resists fire-based damage spells</TooltipReference>
	</Label>
	<Label item="IWS_CurrentFire">
		<EQType>247</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>97</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="IWS_FireDivider">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>132</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>5</CX>
			<CY>14</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IWS_MaxFire">
		<EQType>273</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>137</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Screen item="IWS_FireScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_Fire</Pieces>
		<Pieces>IWS_CurrentFire</Pieces>
		<Pieces>IWS_FireDivider</Pieces>
		<Pieces>IWS_MaxFire</Pieces>
	</Screen>
	<Label item="IWS_Cold">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Cold</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Resists cold-based damage spells</TooltipReference>
	</Label>
	<Label item="IWS_CurrentCold">
		<EQType>248</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>97</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="IWS_ColdDivider">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>132</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>5</CX>
			<CY>14</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IWS_MaxCold">
		<EQType>274</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>137</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Screen item="IWS_ColdScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_Cold</Pieces>
		<Pieces>IWS_CurrentCold</Pieces>
		<Pieces>IWS_ColdDivider</Pieces>
		<Pieces>IWS_MaxCold</Pieces>
	</Screen>
	<Label item="IWS_Disease">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Disease</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Resists disease-based damage spells</TooltipReference>
	</Label>
	<Label item="IWS_CurrentDisease">
		<EQType>246</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>97</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="IWS_DiseaseDivider">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>132</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>5</CX>
			<CY>14</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IWS_MaxDisease">
		<EQType>272</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>137</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Screen item="IWS_DiseaseScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_Disease</Pieces>
		<Pieces>IWS_CurrentDisease</Pieces>
		<Pieces>IWS_DiseaseDivider</Pieces>
		<Pieces>IWS_MaxDisease</Pieces>
	</Screen>
	<Label item="IWS_Poison">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Poison</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Resists poison-based damage spells</TooltipReference>
	</Label>
	<Label item="IWS_CurrentPoison">
		<EQType>245</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>97</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="IWS_PoisonDivider">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>132</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>5</CX>
			<CY>14</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IWS_MaxPoison">
		<EQType>271</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>137</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Screen item="IWS_PoisonScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_Poison</Pieces>
		<Pieces>IWS_CurrentPoison</Pieces>
		<Pieces>IWS_PoisonDivider</Pieces>
		<Pieces>IWS_MaxPoison</Pieces>
	</Screen>
	<Label item="IWS_Corruption">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Corruption</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Resists corruption-based damage spells</TooltipReference>
	</Label>
	<Label item="IWS_CurrentCorruption">
		<EQType>250</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>97</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="IWS_CorruptionDivider">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>132</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>5</CX>
			<CY>14</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IWS_MaxCorruption">
		<EQType>276</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>137</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Screen item="IWS_CorruptionScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_Corruption</Pieces>
		<Pieces>IWS_CurrentCorruption</Pieces>
		<Pieces>IWS_CorruptionDivider</Pieces>
		<Pieces>IWS_MaxCorruption</Pieces>
	</Screen>
	<Screen item="IWS_ModsSpacerScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
	</Screen>
	<Label item="IWS_ModsLabel">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Mods</Text>
		<TextColor>
			<R>138</R>
			<G>163</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Screen item="IWS_ModsLabelScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_ModsLabel</Pieces>
	</Screen>
	<Label item="IWS_CombatEffects">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Combat Effects</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Increases the rate at which you will trigger proc spells during melee</TooltipReference>
	</Label>
	<Label item="IWS_CurrentCombatEffects">
		<EQType>216</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>97</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="IWS_CombatEffectsDivider">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>132</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>5</CX>
			<CY>14</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IWS_MaxCombatEffects">
		<EQType>278</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>137</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Screen item="IWS_CombatEffectsScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_CombatEffects</Pieces>
		<Pieces>IWS_CurrentCombatEffects</Pieces>
		<Pieces>IWS_CombatEffectsDivider</Pieces>
		<Pieces>IWS_MaxCombatEffects</Pieces>
	</Screen>
	<Label item="IWS_CombatHPRegen">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Combat HP Regen</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>The number of hit points you will regenerate while in combat</TooltipReference>
	</Label>
	<Label item="IWS_CurrentCombatHPRegen">
		<EQType>212</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>85</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>75</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Screen item="IWS_CombatHPRegenScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_CombatHPRegen</Pieces>
		<Pieces>IWS_CurrentCombatHPRegen</Pieces>
	</Screen>
	<Label item="IWS_CombatManaRegen">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Combat Mana Regen</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>The number of mana points you will regenerate while in combat</TooltipReference>
	</Label>
	<Label item="IWS_CurrentCombatManaRegen">
		<EQType>213</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>85</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>75</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Screen item="IWS_CombatManaRegenScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_CombatManaRegen</Pieces>
		<Pieces>IWS_CurrentCombatManaRegen</Pieces>
	</Screen>
	<Label item="IWS_CombatEndRegen">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Combat End Regen</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>The number of endurance points you will regenerate while in combat</TooltipReference>
	</Label>
	<Label item="IWS_CurrentCombatEndRegen">
		<EQType>214</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>85</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>75</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Screen item="IWS_CombatEndRegenScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_CombatEndRegen</Pieces>
		<Pieces>IWS_CurrentCombatEndRegen</Pieces>
	</Screen>
	<Label item="IWS_SpellShield">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Spell Shield</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Reduces the base damage of incoming instant spell attacks</TooltipReference>
	</Label>
	<Label item="IWS_CurrentSpellShield">
		<EQType>215</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>105</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="IWS_SpellShieldDivider">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>140</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>5</CX>
			<CY>14</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IWS_MaxSpellShield">
		<EQType>277</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>145</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Screen item="IWS_SpellShieldScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_SpellShield</Pieces>
		<Pieces>IWS_CurrentSpellShield</Pieces>
		<Pieces>IWS_SpellShieldDivider</Pieces>
		<Pieces>IWS_MaxSpellShield</Pieces>
	</Screen>
	<Label item="IWS_Shielding">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Shielding</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Reduces the base damage of incoming melee attacks</TooltipReference>
	</Label>
	<Label item="IWS_CurrentShielding">
		<EQType>217</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>105</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="IWS_ShieldingDivider">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>140</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>5</CX>
			<CY>14</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IWS_MaxShielding">
		<EQType>279</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>145</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Screen item="IWS_ShieldingScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_Shielding</Pieces>
		<Pieces>IWS_CurrentShielding</Pieces>
		<Pieces>IWS_ShieldingDivider</Pieces>
		<Pieces>IWS_MaxShielding</Pieces>
	</Screen>
	<Label item="IWS_DamageShielding">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Damage Shielding</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Adds damage to any damage shield effect you have</TooltipReference>
	</Label>
	<Label item="IWS_CurrentDamageShielding">
		<EQType>218</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>105</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="IWS_DamageShieldingDivider">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>140</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>5</CX>
			<CY>14</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IWS_MaxDamageShielding">
		<EQType>280</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>145</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Screen item="IWS_DamageShieldingScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_DamageShielding</Pieces>
		<Pieces>IWS_CurrentDamageShielding</Pieces>
		<Pieces>IWS_DamageShieldingDivider</Pieces>
		<Pieces>IWS_MaxDamageShielding</Pieces>
	</Screen>
	<Label item="IWS_DoTShielding">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>DoT Shielding</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Reduces the base damage of incoming damage-over-time spell attacks</TooltipReference>
	</Label>
	<Label item="IWS_CurrentDoTShielding">
		<EQType>219</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>105</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="IWS_DoTShieldingDivider">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>140</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>5</CX>
			<CY>14</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IWS_MaxDoTShielding">
		<EQType>281</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>145</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Screen item="IWS_DoTShieldingScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_DoTShielding</Pieces>
		<Pieces>IWS_CurrentDoTShielding</Pieces>
		<Pieces>IWS_DoTShieldingDivider</Pieces>
		<Pieces>IWS_MaxDoTShielding</Pieces>
	</Screen>
	<Label item="IWS_DamageShieldMitigation">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Damage Shield Mitigation</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Reduces the damage you take from damage shield effects on your target</TooltipReference>
	</Label>
	<Label item="IWS_CurrentDamageShieldMitigation">
		<EQType>220</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>105</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="IWS_DamageShieldMitigationDivider">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>140</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>5</CX>
			<CY>14</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IWS_MaxDamageShieldMitigation">
		<EQType>282</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>145</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Screen item="IWS_DamageShieldMitigationScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_DamageShieldMitigation</Pieces>
		<Pieces>IWS_CurrentDamageShieldMitigation</Pieces>
		<Pieces>IWS_DamageShieldMitigationDivider</Pieces>
		<Pieces>IWS_MaxDamageShieldMitigation</Pieces>
	</Screen>
	<Label item="IWS_Avoidance">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Avoidance</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Adds to your ability to avoid incoming melee attacks</TooltipReference>
	</Label>
	<Label item="IWS_CurrentAvoidance">
		<EQType>221</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>105</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="IWS_AvoidanceDivider">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>140</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>5</CX>
			<CY>14</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IWS_MaxAvoidance">
		<EQType>283</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>145</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Screen item="IWS_AvoidanceScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_Avoidance</Pieces>
		<Pieces>IWS_CurrentAvoidance</Pieces>
		<Pieces>IWS_AvoidanceDivider</Pieces>
		<Pieces>IWS_MaxAvoidance</Pieces>
	</Screen>
	<Label item="IWS_Accuracy">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Accuracy</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Adds to your ability to make a successful melee attack</TooltipReference>
	</Label>
	<Label item="IWS_CurrentAccuracy">
		<EQType>222</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>105</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="IWS_AccuracyDivider">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>140</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>5</CX>
			<CY>14</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IWS_MaxAccuracy">
		<EQType>284</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>145</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Screen item="IWS_AccuracyScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_Accuracy</Pieces>
		<Pieces>IWS_CurrentAccuracy</Pieces>
		<Pieces>IWS_AccuracyDivider</Pieces>
		<Pieces>IWS_MaxAccuracy</Pieces>
	</Screen>
	<Label item="IWS_StunResist">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Stun Resist</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Increases the chance for you to resist stun effects</TooltipReference>
	</Label>
	<Label item="IWS_CurrentStunResist">
		<EQType>223</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>105</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="IWS_StunResistDivider">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>140</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>5</CX>
			<CY>14</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IWS_MaxStunResist">
		<EQType>285</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>145</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Screen item="IWS_StunResistScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_StunResist</Pieces>
		<Pieces>IWS_CurrentStunResist</Pieces>
		<Pieces>IWS_StunResistDivider</Pieces>
		<Pieces>IWS_MaxStunResist</Pieces>
	</Screen>
	<Label item="IWS_StrikeThrough">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Strike Through</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Allows your melee attacks to bypass your opponent's active defenses</TooltipReference>
	</Label>
	<Label item="IWS_CurrentStrikeThrough">
		<EQType>224</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>105</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="IWS_StrikeThroughDivider">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>140</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>5</CX>
			<CY>14</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IWS_MaxStrikeThrough">
		<EQType>286</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>145</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Screen item="IWS_StrikeThroughScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_StrikeThrough</Pieces>
		<Pieces>IWS_CurrentStrikeThrough</Pieces>
		<Pieces>IWS_StrikeThroughDivider</Pieces>
		<Pieces>IWS_MaxStrikeThrough</Pieces>
	</Screen>
	<Label item="IWS_HealAmount">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Heal Amount</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Adds to the effectiveness of your healing spells</TooltipReference>
	</Label>
	<Label item="IWS_CurrentHealAmount">
		<EQType>225</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>85</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>75</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Screen item="IWS_HealAmountScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_HealAmount</Pieces>
		<Pieces>IWS_CurrentHealAmount</Pieces>
	</Screen>
	<Label item="IWS_SpellDamage">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Spell Damage</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Adds to the effectiveness of your damage spells</TooltipReference>
	</Label>
	<Label item="IWS_CurrentSpellDamage">
		<EQType>226</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>85</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>75</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Screen item="IWS_SpellDamageScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_SpellDamage</Pieces>
		<Pieces>IWS_CurrentSpellDamage</Pieces>
	</Screen>
	<Label item="IWS_Clairvoyance">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Clairvoyance</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Adds a chance to return mana to you on a successful spell cast</TooltipReference>
	</Label>
	<Label item="IWS_CurrentClairvoyance">
		<EQType>227</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>85</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>75</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Screen item="IWS_ClairvoyanceScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_Clairvoyance</Pieces>
		<Pieces>IWS_CurrentClairvoyance</Pieces>
	</Screen>
	<Screen item="IWS_SkillDamageModSpacerScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
	</Screen>
	<Label item="IWS_SkillDamageModLabel">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Skill Damage Mod</Text>
		<TextColor>
			<R>138</R>
			<G>163</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Screen item="IWS_SkillDamageModLabelScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_SkillDamageModLabel</Pieces>
	</Screen>
	<Label item="IWS_Bash">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Bash</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Adds to damage when using the Bash skill</TooltipReference>
	</Label>
	<Label item="IWS_CurrentBash">
		<EQType>228</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>105</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="IWS_BashDivider">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>140</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>5</CX>
			<CY>14</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IWS_MaxBash">
		<EQType>287</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>145</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Screen item="IWS_BashScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_Bash</Pieces>
		<Pieces>IWS_CurrentBash</Pieces>
		<Pieces>IWS_BashDivider</Pieces>
		<Pieces>IWS_MaxBash</Pieces>
	</Screen>
	<Label item="IWS_Backstab">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Backstab</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Adds to damage when using the Backstab skill</TooltipReference>
	</Label>
	<Label item="IWS_CurrentBackstab">
		<EQType>229</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>105</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="IWS_BackstabDivider">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>140</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>5</CX>
			<CY>14</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IWS_MaxBackstab">
		<EQType>288</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>145</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Screen item="IWS_BackstabScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_Backstab</Pieces>
		<Pieces>IWS_CurrentBackstab</Pieces>
		<Pieces>IWS_BackstabDivider</Pieces>
		<Pieces>IWS_MaxBackstab</Pieces>
	</Screen>
	<Label item="IWS_DragonPunch">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Dragon Punch</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Adds to damage when using the Dragon Punch skill</TooltipReference>
	</Label>
	<Label item="IWS_CurrentDragonPunch">
		<EQType>230</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>105</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="IWS_DragonPunchDivider">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>140</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>5</CX>
			<CY>14</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IWS_MaxDragonPunch">
		<EQType>289</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>145</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Screen item="IWS_DragonPunchScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_DragonPunch</Pieces>
		<Pieces>IWS_CurrentDragonPunch</Pieces>
		<Pieces>IWS_DragonPunchDivider</Pieces>
		<Pieces>IWS_MaxDragonPunch</Pieces>
	</Screen>
	<Label item="IWS_EagleStrike">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Eagle Strike</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Adds to damage when using the Eagle Strike skill</TooltipReference>
	</Label>
	<Label item="IWS_CurrentEagleStrike">
		<EQType>231</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>105</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="IWS_EagleStrikeDivider">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>140</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>5</CX>
			<CY>14</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IWS_MaxEagleStrike">
		<EQType>290</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>145</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Screen item="IWS_EagleStrikeScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_EagleStrike</Pieces>
		<Pieces>IWS_CurrentEagleStrike</Pieces>
		<Pieces>IWS_EagleStrikeDivider</Pieces>
		<Pieces>IWS_MaxEagleStrike</Pieces>
	</Screen>
	<Label item="IWS_FlyingKick">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Flying Kick</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Adds to damage when using the Flying Kick skill</TooltipReference>
	</Label>
	<Label item="IWS_CurrentFlyingKick">
		<EQType>232</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>105</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="IWS_FlyingKickDivider">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>140</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>5</CX>
			<CY>14</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IWS_MaxFlyingKick">
		<EQType>291</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>145</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Screen item="IWS_FlyingKickScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_FlyingKick</Pieces>
		<Pieces>IWS_CurrentFlyingKick</Pieces>
		<Pieces>IWS_FlyingKickDivider</Pieces>
		<Pieces>IWS_MaxFlyingKick</Pieces>
	</Screen>
	<Label item="IWS_Kick">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Kick</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Adds to damage when using the Kick skill</TooltipReference>
	</Label>
	<Label item="IWS_CurrentKick">
		<EQType>233</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>105</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="IWS_KickDivider">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>140</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>5</CX>
			<CY>14</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IWS_MaxKick">
		<EQType>292</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>145</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Screen item="IWS_KickScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_Kick</Pieces>
		<Pieces>IWS_CurrentKick</Pieces>
		<Pieces>IWS_KickDivider</Pieces>
		<Pieces>IWS_MaxKick</Pieces>
	</Screen>
	<Label item="IWS_RoundKick">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Round Kick</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Adds to damage when using the Round Kick skill</TooltipReference>
	</Label>
	<Label item="IWS_CurrentRoundKick">
		<EQType>234</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>105</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="IWS_RoundKickDivider">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>140</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>5</CX>
			<CY>14</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IWS_MaxRoundKick">
		<EQType>293</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>145</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Screen item="IWS_RoundKickScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_RoundKick</Pieces>
		<Pieces>IWS_CurrentRoundKick</Pieces>
		<Pieces>IWS_RoundKickDivider</Pieces>
		<Pieces>IWS_MaxRoundKick</Pieces>
	</Screen>
	<Label item="IWS_TigerClaw">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Tiger Claw</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Adds to damage when using the Tiger Claw skill</TooltipReference>
	</Label>
	<Label item="IWS_CurrentTigerClaw">
		<EQType>235</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>105</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="IWS_TigerClawDivider">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>140</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>5</CX>
			<CY>14</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IWS_MaxTigerClaw">
		<EQType>294</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>145</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Screen item="IWS_TigerClawScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_TigerClaw</Pieces>
		<Pieces>IWS_CurrentTigerClaw</Pieces>
		<Pieces>IWS_TigerClawDivider</Pieces>
		<Pieces>IWS_MaxTigerClaw</Pieces>
	</Screen>
	<Label item="IWS_Frenzy">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>14</CY>
		</Size>
		<Text>Frenzy</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<TooltipReference>Adds to damage when using the Frenzy skill</TooltipReference>
	</Label>
	<Label item="IWS_CurrentFrenzy">
		<EQType>236</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>105</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>true</AlignRight>
		<AlignLeft>false</AlignLeft>
	</Label>
	<Label item="IWS_FrenzyDivider">
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>140</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>5</CX>
			<CY>14</CY>
		</Size>
		<Text>/</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
	</Label>
	<Label item="IWS_MaxFrenzy">
		<EQType>295</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>145</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>35</CX>
			<CY>14</CY>
		</Size>
		<Text>0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
		<AlignRight>false</AlignRight>
		<AlignLeft>true</AlignLeft>
	</Label>
	<Screen item="IWS_FrenzyScreen">
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IWS_Frenzy</Pieces>
		<Pieces>IWS_CurrentFrenzy</Pieces>
		<Pieces>IWS_FrenzyDivider</Pieces>
		<Pieces>IWS_MaxFrenzy</Pieces>
	</Screen>

	<TileLayoutBox item="IW_Stats">
		<RelativePosition>true</RelativePosition>
		<AutoStretch>true</AutoStretch>
		<LeftAnchorOffset>20</LeftAnchorOffset>
		<RightAnchorOffset>10</RightAnchorOffset>
		<TopAnchorOffset>10</TopAnchorOffset>
		<BottomAnchorOffset>5</BottomAnchorOffset>
		<BottomAnchorToTop>false</BottomAnchorToTop>
		<RightAnchorToLeft>false</RightAnchorToLeft>
		<Style_Transparent>true</Style_Transparent>
		<Spacing>2</Spacing>
		<SecondarySpacing>10</SecondarySpacing>
		<HorizontalFirst>false</HorizontalFirst>
		<AnchorToTop>true</AnchorToTop>
		<AnchorToLeft>true</AnchorToLeft>
		<FirstPieceTemplate>true</FirstPieceTemplate>
		<Pieces>Screen:IWS_HPScreen</Pieces>
		<Pieces>Screen:IWS_ManaScreen</Pieces>
		<Pieces>Screen:IWS_EnduranceScreen</Pieces>
		<Pieces>Screen:IWS_ArmorClassScreen</Pieces>
		<Pieces>Screen:IWS_AttackScreen</Pieces>
		<Pieces>Screen:IWS_HasteScreen</Pieces>
		<Pieces>Screen:IWS_StatsSpacerScreen</Pieces>
		<Pieces>Screen:IWS_StatsLabelScreen</Pieces>
		<Pieces>Screen:IWS_StrengthScreen</Pieces>
		<Pieces>Screen:IWS_StaminaScreen</Pieces>
		<Pieces>Screen:IWS_IntelligenceScreen</Pieces>
		<Pieces>Screen:IWS_WisdomScreen</Pieces>
		<Pieces>Screen:IWS_AgilityScreen</Pieces>
		<Pieces>Screen:IWS_DexterityScreen</Pieces>
		<Pieces>Screen:IWS_CharismaScreen</Pieces>
		<Pieces>Screen:IWS_ResistsSpacerScreen</Pieces>
		<Pieces>Screen:IWS_ResistsLabelScreen</Pieces>
		<Pieces>Screen:IWS_MagicScreen</Pieces>
		<Pieces>Screen:IWS_FireScreen</Pieces>
		<Pieces>Screen:IWS_ColdScreen</Pieces>
		<Pieces>Screen:IWS_DiseaseScreen</Pieces>
		<Pieces>Screen:IWS_PoisonScreen</Pieces>
		<Pieces>Screen:IWS_CorruptionScreen</Pieces>
		<Pieces>Screen:IWS_ModsSpacerScreen</Pieces>
		<Pieces>Screen:IWS_ModsLabelScreen</Pieces>
		<Pieces>Screen:IWS_CombatEffectsScreen</Pieces>
		<Pieces>Screen:IWS_CombatHPRegenScreen</Pieces>
		<Pieces>Screen:IWS_CombatManaRegenScreen</Pieces>
		<Pieces>Screen:IWS_CombatEndRegenScreen</Pieces>
		<Pieces>Screen:IWS_SpellShieldScreen</Pieces>
		<Pieces>Screen:IWS_ShieldingScreen</Pieces>
		<Pieces>Screen:IWS_DamageShieldingScreen</Pieces>
		<Pieces>Screen:IWS_DoTShieldingScreen</Pieces>
		<Pieces>Screen:IWS_DamageShieldMitigationScreen</Pieces>
		<Pieces>Screen:IWS_AvoidanceScreen</Pieces>
		<Pieces>Screen:IWS_AccuracyScreen</Pieces>
		<Pieces>Screen:IWS_StunResistScreen</Pieces>
		<Pieces>Screen:IWS_StrikeThroughScreen</Pieces>
		<Pieces>Screen:IWS_HealAmountScreen</Pieces>
		<Pieces>Screen:IWS_SpellDamageScreen</Pieces>
		<Pieces>Screen:IWS_ClairvoyanceScreen</Pieces>
		<Pieces>Screen:IWS_SkillDamageModSpacerScreen</Pieces>
		<Pieces>Screen:IWS_SkillDamageModLabelScreen</Pieces>
		<Pieces>Screen:IWS_BashScreen</Pieces>
		<Pieces>Screen:IWS_BackstabScreen</Pieces>
		<Pieces>Screen:IWS_DragonPunchScreen</Pieces>
		<Pieces>Screen:IWS_EagleStrikeScreen</Pieces>
		<Pieces>Screen:IWS_FlyingKickScreen</Pieces>
		<Pieces>Screen:IWS_KickScreen</Pieces>
		<Pieces>Screen:IWS_RoundKickScreen</Pieces>
		<Pieces>Screen:IWS_TigerClawScreen</Pieces>
		<Pieces>Screen:IWS_FrenzyScreen</Pieces>
	</TileLayoutBox>

	<Page item="IW_StatPage">
		<ScreenID>StatPage</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<DrawTemplate>WDT_Def</DrawTemplate>
		<TabText>Stats</TabText>
		<TabTextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TabTextColor>
		<TabTextActiveColor>
			<R>255</R>
			<G>255</G>
			<B>0</B>
		</TabTextActiveColor>
		<Style_Sizable>true</Style_Sizable>
		<Location>
			<X>0</X>
			<Y>22</Y>
		</Location>
		<Size>
			<CX>388</CX>
			<CY>401</CY>
		</Size>
		<Pieces>TileLayoutBox:IW_Stats</Pieces>
	</Page>
	<Listbox item="IWEI_ItemList">
		<ScreenID>EI_ItemList</ScreenID>
		<DrawTemplate>WDT_Inner</DrawTemplate>
		<AutoStretch>true</AutoStretch>
		<TopAnchorToTop>true</TopAnchorToTop>
		<BottomAnchorToTop>false</BottomAnchorToTop>
		<LeftAnchorToLeft>true</LeftAnchorToLeft>
		<RightAnchorToLeft>false</RightAnchorToLeft>
		<LeftAnchorOffset>4</LeftAnchorOffset>
		<TopAnchorOffset>4</TopAnchorOffset>
		<RightAnchorOffset>4</RightAnchorOffset>
		<BottomAnchorOffset>30</BottomAnchorOffset>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Style_Border>true</Style_Border>
		<Style_VScroll>true</Style_VScroll>
		<Columns>
			<Width>24</Width>
			<Heading />
		</Columns>
		<Columns>
			<Width>200</Width>
			<Heading>Item Name</Heading>
		</Columns>
		<Columns>
			<Width>50</Width>
			<Heading>Level</Heading>
		</Columns>
		<Columns>
			<Width>60</Width>
			<Heading>Progress</Heading>
		</Columns>
		<Columns>
			<Width>60</Width>
			<Heading>Active</Heading>
		</Columns>
	</Listbox>
	<Button item="IWEI_ToggleButton">
		<ScreenID>EI_ToggleButton</ScreenID>
		<RelativePosition>true</RelativePosition>
		<AutoStretch>true</AutoStretch>
		<TopAnchorToTop>false</TopAnchorToTop>
		<BottomAnchorToTop>false</BottomAnchorToTop>
		<LeftAnchorToLeft>true</LeftAnchorToLeft>
		<RightAnchorToLeft>true</RightAnchorToLeft>
		<LeftAnchorOffset>4</LeftAnchorOffset>
		<TopAnchorOffset>26</TopAnchorOffset>
		<RightAnchorOffset>124</RightAnchorOffset>
		<BottomAnchorOffset>4</BottomAnchorOffset>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference>Click here to toggle whether the current item will gain experience.</TooltipReference>
		<Style_Checkbox>false</Style_Checkbox>
		<Text>Toggle Selected</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Button item="IWEI_AllOnButton">
		<ScreenID>EI_AllOnButton</ScreenID>
		<RelativePosition>true</RelativePosition>
		<AutoStretch>true</AutoStretch>
		<TopAnchorToTop>false</TopAnchorToTop>
		<BottomAnchorToTop>false</BottomAnchorToTop>
		<LeftAnchorToLeft>false</LeftAnchorToLeft>
		<RightAnchorToLeft>false</RightAnchorToLeft>
		<LeftAnchorOffset>251</LeftAnchorOffset>
		<TopAnchorOffset>26</TopAnchorOffset>
		<RightAnchorOffset>139</RightAnchorOffset>
		<BottomAnchorOffset>4</BottomAnchorOffset>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference>Click here to set all items listed to collect experience.</TooltipReference>
		<Style_Checkbox>false</Style_Checkbox>
		<Text>Activate All</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Button item="IWEI_AllOffButton">
		<ScreenID>EI_AllOffButton</ScreenID>
		<RelativePosition>true</RelativePosition>
		<AutoStretch>true</AutoStretch>
		<TopAnchorToTop>false</TopAnchorToTop>
		<BottomAnchorToTop>false</BottomAnchorToTop>
		<LeftAnchorToLeft>false</LeftAnchorToLeft>
		<RightAnchorToLeft>false</RightAnchorToLeft>
		<LeftAnchorOffset>135</LeftAnchorOffset>
		<TopAnchorOffset>26</TopAnchorOffset>
		<RightAnchorOffset>27</RightAnchorOffset>
		<BottomAnchorOffset>4</BottomAnchorOffset>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference>Click here to set all items listed to NOT collect experience.</TooltipReference>
		<Style_Checkbox>false</Style_Checkbox>
		<Text>Deactivate All</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Page item="IW_EIPage">
		<ScreenID>EIPage</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<DrawTemplate>WDT_Def</DrawTemplate>
		<TabText>Evolution</TabText>
		<TabTextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TabTextColor>
		<TabTextActiveColor>
			<R>255</R>
			<G>255</G>
			<B>0</B>
		</TabTextActiveColor>
		<Style_Sizable>true</Style_Sizable>
		<Pieces>IWEI_ItemList</Pieces>
		<Pieces>IWEI_ToggleButton</Pieces>
		<Pieces>IWEI_AllOnButton</Pieces>
		<Pieces>IWEI_AllOffButton</Pieces>
		<Location>
			<X>0</X>
			<Y>22</Y>
		</Location>
		<Size>
			<CX>388</CX>
			<CY>401</CY>
		</Size>
	</Page>
	<Listbox item="ACP_ProgressionList">
		<ScreenID>ProgressionList</ScreenID>
		<DrawTemplate>WDT_Inner</DrawTemplate>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>0</CX>
			<CY>300</CY>
		</Size>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Style_Border>true</Style_Border>
		<Style_VScroll>true</Style_VScroll>
		<Columns>
			<Width>150</Width>
			<Heading>Progression</Heading>
		</Columns>
		<Columns>
			<Width>80</Width>
			<Heading>Unlocked</Heading>
		</Columns>
		<Columns>
			<Width>120</Width>
			<Heading>Next Class</Heading>
		</Columns>
		<Columns>
			<Width>50</Width>
			<Heading />
		</Columns>
	</Listbox>
	<STMLbox item="ACP_ProgressionInfo">
		<ScreenID>ProgressionInfo</ScreenID>
		<DrawTemplate>WDT_Inner</DrawTemplate>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>0</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>1</CX>
			<CY>100</CY>
		</Size>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Style_Border>true</Style_Border>
		<Style_VScroll>true</Style_VScroll>
	</STMLbox>
	<VerticalLayoutBox item="ACP_ProgressionLayout">
		<ScreenID>ProgressionTemplateDataListLayout</ScreenID>
		<DrawTemplate>WDT_Inner</DrawTemplate>
		<AutoStretch>true</AutoStretch>
		<LeftAnchorOffset>4</LeftAnchorOffset>
		<TopAnchorOffset>4</TopAnchorOffset>
		<RightAnchorOffset>4</RightAnchorOffset>
		<BottomAnchorOffset>4</BottomAnchorOffset>
		<TopAnchorToTop>true</TopAnchorToTop>
		<BottomAnchorToTop>false</BottomAnchorToTop>
		<LeftAnchorToLeft>true</LeftAnchorToLeft>
		<RightAnchorToLeft>false</RightAnchorToLeft>
		<Spacing>2</Spacing>
		<Style_Border>false</Style_Border>
		<Style_VScroll>false</Style_VScroll>
		<Style_Transparent>true</Style_Transparent>
		<Pieces>ACP_ProgressionList</Pieces>
		<Pieces>ACP_ProgressionInfo</Pieces>
	</VerticalLayoutBox>
	<Page item="IW_AltCharProgPage">
		<ScreenID>AltCharProgPage</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<DrawTemplate>WDT_Def</DrawTemplate>
		<TabText>Shrouds</TabText>
		<TabTextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TabTextColor>
		<TabTextActiveColor>
			<R>255</R>
			<G>255</G>
			<B>0</B>
		</TabTextActiveColor>
		<Style_Sizable>true</Style_Sizable>
		<Pieces>VerticalLayoutBox:ACP_ProgressionLayout</Pieces>
		<Location>
			<X>0</X>
			<Y>22</Y>
		</Location>
		<Size>
			<CX>388</CX>
			<CY>401</CY>
		</Size>
	</Page>
	<Label item="IW_AltCurr_LoyaltyTokensLabel">
		<ScreenID>AltCurr_LoyaltyTokensLabel</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>4</X>
			<Y>4</Y>
		</Location>
		<Size>
			<CX>140</CX>
			<CY>14</CY>
		</Size>
		<Text>Available Loyalty Tokens:</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
	</Label>
	<Label item="IW_AltCurr_LoyaltyTokens">
		<ScreenID>AltCurr_LoyaltyTokens</ScreenID>
		<EQType>296</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>144</X>
			<Y>4</Y>
		</Location>
		<Size>
			<CX>50</CX>
			<CY>14</CY>
		</Size>
		<Text>90000</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
	</Label>
	<Label item="IW_AltCurr_LoyaltyVelocityLabel">
		<ScreenID>AltCurr_LoyaltyVelocityLabel</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>195</X>
			<Y>4</Y>
		</Location>
		<Size>
			<CX>85</CX>
			<CY>14</CY>
		</Size>
		<Text>Loyalty Velocity</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<NoWrap>true</NoWrap>
	</Label>
	<Gauge item="IW_AltCurr_LoyaltyVelocity">
		<ScreenID>AltCurr_LoyaltyVelocity</ScreenID>
		<EQType>146</EQType>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>280</X>
			<Y>7</Y>
		</Location>
		<Size>
			<CX>100</CX>
			<CY>11</CY>
		</Size>
		<GaugeOffsetY>0</GaugeOffsetY>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<FillTint>
			<R>0</R>
			<G>255</G>
			<B>0</B>
		</FillTint>
		<GaugeDrawTemplate>
			<Background>A_GaugeBackground</Background>
			<Fill>A_GaugeFill</Fill>
			<Lines>A_GaugeLines</Lines>
			<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
			<EndCapRight>A_GaugeEndCapRight</EndCapRight>
		</GaugeDrawTemplate>
	</Gauge>
	<Listbox item="IW_AltCurr_PointList">
		<ScreenID>AltCurr_PointList</ScreenID>
		<DrawTemplate>WDT_Inner</DrawTemplate>
		<AutoStretch>true</AutoStretch>
		<TopAnchorToTop>true</TopAnchorToTop>
		<BottomAnchorToTop>false</BottomAnchorToTop>
		<LeftAnchorToLeft>true</LeftAnchorToLeft>
		<RightAnchorToLeft>false</RightAnchorToLeft>
		<LeftAnchorOffset>4</LeftAnchorOffset>
		<TopAnchorOffset>30</TopAnchorOffset>
		<RightAnchorOffset>4</RightAnchorOffset>
		<BottomAnchorOffset>75</BottomAnchorOffset>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Style_Border>true</Style_Border>
		<Style_VScroll>true</Style_VScroll>
		<Columns>
			<Width>20</Width>
			<Heading></Heading>
		</Columns>
		<Columns>
			<Width>200</Width>
			<Heading>Name</Heading>
		</Columns>
		<Columns>
			<Width>50</Width>
			<Heading>Quantity</Heading>
		</Columns>
	</Listbox>
	<Button item="IW_AltCurr_DisplayMissingButton">
		<ScreenID>AltCurr_DisplayMissingButton</ScreenID>
		<RelativePosition>true</RelativePosition>
		<AutoStretch>true</AutoStretch>
		<TopAnchorOffset>71</TopAnchorOffset>	
		<BottomAnchorOffset>55</BottomAnchorOffset>
		<LeftAnchorOffset>4</LeftAnchorOffset>
		<RightAnchorOffset>4</RightAnchorOffset>
		<TopAnchorToTop>false</TopAnchorToTop>
		<BottomAnchorToTop>false</BottomAnchorToTop>
		<LeftAnchorToLeft>true</LeftAnchorToLeft>
		<RightAnchorToLeft>false</RightAnchorToLeft>
		<Style_Transparent>false</Style_Transparent>
		<Style_Checkbox>true</Style_Checkbox>
		<Text>Show currencies that you don't have.</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<TooltipReference>Toggle whether you want to display currencies that you have.</TooltipReference>
		<Template>BDT_CheckboxWithText</Template>
		<DecalSize>
			<CX>16</CX>
			<CY>16</CY>
		</DecalSize>
		<TextAlignCenter>false</TextAlignCenter>
		<TextOffsetX>20</TextOffsetX>
	</Button>
	<Button item="IW_AltCurr_CreateItemButton">
		<ScreenID>AltCurr_CreateItemButton</ScreenID>
		<RelativePosition>true</RelativePosition>
		<AutoStretch>true</AutoStretch>
		<TopAnchorToTop>false</TopAnchorToTop>
		<BottomAnchorToTop>false</BottomAnchorToTop>
		<LeftAnchorToLeft>true</LeftAnchorToLeft>
		<RightAnchorToLeft>true</RightAnchorToLeft>
		<LeftAnchorOffset>4</LeftAnchorOffset>
		<TopAnchorOffset>26</TopAnchorOffset>
		<RightAnchorOffset>124</RightAnchorOffset>
		<BottomAnchorOffset>4</BottomAnchorOffset>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference>Click to create hard currency (items) of the highlighted type.</TooltipReference>
		<Style_Checkbox>false</Style_Checkbox>
		<Text>Create</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Button item="IW_AltCurr_ReclaimButton">
		<ScreenID>AltCurr_ReclaimButton</ScreenID>
		<RelativePosition>true</RelativePosition>
		<AutoStretch>true</AutoStretch>
		<TopAnchorToTop>false</TopAnchorToTop>
		<BottomAnchorToTop>false</BottomAnchorToTop>
		<LeftAnchorToLeft>false</LeftAnchorToLeft>
		<RightAnchorToLeft>false</RightAnchorToLeft>
		<LeftAnchorOffset>251</LeftAnchorOffset>
		<TopAnchorOffset>26</TopAnchorOffset>
		<RightAnchorOffset>139</RightAnchorOffset>
		<BottomAnchorOffset>4</BottomAnchorOffset>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference>Click here to reclaim points from items of the highlighted type.</TooltipReference>
		<Style_Checkbox>false</Style_Checkbox>
		<Text>Reclaim</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Label item="IW_AltCurr_MaxStackLabel">
		<ScreenID>AltCurr_MaxStackLabel</ScreenID>
		<Font>3</Font>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Size>
			<CX>600</CX>
			<CY>15</CY>
		</Size>
		<AlignCenter>false</AlignCenter>
		<Location>
			<X>4</X>
			<Y>390</Y>
		</Location>
	</Label>
	<Page item="IW_AltCurrPage">
		<ScreenID>AltCurrPage</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<DrawTemplate>WDT_Def</DrawTemplate>
		<TabText>Alt. Currency</TabText>
		<TabTextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TabTextColor>
		<TabTextActiveColor>
			<R>255</R>
			<G>255</G>
			<B>0</B>
		</TabTextActiveColor>
		<Style_Sizable>true</Style_Sizable>
		<Pieces>IW_AltCurr_LoyaltyTokensLabel</Pieces>
		<Pieces>IW_AltCurr_LoyaltyTokens</Pieces>
		<Pieces>IW_AltCurr_LoyaltyVelocityLabel</Pieces>
		<Pieces>IW_AltCurr_LoyaltyVelocity</Pieces>
		<Pieces>IW_AltCurr_PointList</Pieces>
		<Pieces>IW_AltCurr_DisplayMissingButton</Pieces>
		<Pieces>IW_AltCurr_CreateItemButton</Pieces>
		<Pieces>IW_AltCurr_ReclaimButton</Pieces>
		<Pieces>IW_AltCurr_MaxStackLabel</Pieces>
		<Location>
		<X>0</X>
		<Y>22</Y>
		</Location>
		<Size>
			<CX>388</CX>
			<CY>401</CY>
		</Size>
	</Page>

	<!-- Storage Hoard & Bank Vault Page -->

	<!-- Bigg Adventure - Heroes Journey Master Hub Page -->

	<!-- Bigg Adventure tabs (2026-09-27): Classes, Hoard, Pet. HJ_CMD_* buttons are sent as /say #<words> by the v3 exe (H9);
	     hjclient.dll fills the lists and adds the selected row to take/swap/save. -->
	<!-- Loadouts (2026-10-03, EQ Legends layout): hjclient.dll fills the lists, the Swapping line and the Class Levels
	     grid (SCUR/SPEC/SWAP/CLV lines, quests class_ui.lua); Add/Edit open the Adjust Loadout window
	     (HJ_LoadoutWnd.xml). PMODE|1 (a class slot still open) shows the 2nd/3rd class chooser and the short list
	     IW_CW_ListS; PMODE|0 the tall list IW_CW_List. Without a DLL that knows PMODE the chooser draws over the
	     top of the tall list: ship this file only together with that DLL. -->
	<Label item="IW_CW_Header">
		<ScreenID>IW_CW_Header</ScreenID>
		<Font>3</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>4</X>
			<Y>2</Y>
		</Location>
		<Size>
			<CX>200</CX>
			<CY>16</CY>
		</Size>
		<TextColor>
			<R>110</R>
			<G>150</G>
			<B>255</B>
		</TextColor>
		<Text>Character Loadouts</Text>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
	</Label>
	<Button item="HJ_CMD_spec_ui">
		<ScreenID>HJ_CMD_spec_ui</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>316</X>
			<Y>0</Y>
		</Location>
		<Size>
			<CX>68</CX>
			<CY>19</CY>
		</Size>
		<TooltipReference>Reload the loadouts and class levels.</TooltipReference>
		<Text>Refresh</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Listbox item="IW_CW_List">
		<ScreenID>IW_CW_List</ScreenID>
		<RelativePosition>true</RelativePosition>
		<DrawTemplate>WDT_Inner</DrawTemplate>
		<TooltipReference>Your loadouts (green = your current classes). Select one, then Edit or Swap.</TooltipReference>
		<Location>
			<X>4</X>
			<Y>20</Y>
		</Location>
		<Size>
			<CX>380</CX>
			<CY>214</CY>
		</Size>
		<Style_Border>true</Style_Border>
		<Style_VScroll>true</Style_VScroll>
		<Columns>
			<Width>32</Width>
			<Heading>#</Heading>
		</Columns>
		<Columns>
			<Width>84</Width>
			<Heading>Primary Class</Heading>
		</Columns>
		<Columns>
			<Width>126</Width>
			<Heading>Additional Classes</Heading>
		</Columns>
		<Columns>
			<Width>28</Width>
			<Heading>Lvl</Heading>
		</Columns>
		<Columns>
			<Width>92</Width>
			<Heading>Name</Heading>
		</Columns>
	</Listbox>
	<Listbox item="IW_CW_ListS">
		<ScreenID>IW_CW_ListS</ScreenID>
		<RelativePosition>true</RelativePosition>
		<DrawTemplate>WDT_Inner</DrawTemplate>
		<TooltipReference>Your loadouts (green = your current classes). Select one, then Edit or Swap.</TooltipReference>
		<Location>
			<X>4</X>
			<Y>144</Y>
		</Location>
		<Size>
			<CX>380</CX>
			<CY>90</CY>
		</Size>
		<Style_Border>true</Style_Border>
		<Style_VScroll>true</Style_VScroll>
		<Columns>
			<Width>32</Width>
			<Heading>#</Heading>
		</Columns>
		<Columns>
			<Width>84</Width>
			<Heading>Primary Class</Heading>
		</Columns>
		<Columns>
			<Width>126</Width>
			<Heading>Additional Classes</Heading>
		</Columns>
		<Columns>
			<Width>28</Width>
			<Heading>Lvl</Heading>
		</Columns>
		<Columns>
			<Width>92</Width>
			<Heading>Name</Heading>
		</Columns>
	</Listbox>
	<Button item="HJ_CMD_spec_add">
		<ScreenID>HJ_CMD_spec_add</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>4</X>
			<Y>238</Y>
		</Location>
		<Size>
			<CX>60</CX>
			<CY>19</CY>
		</Size>
		<TooltipReference>Set up a new loadout in the next empty slot (free).</TooltipReference>
		<Text>Add</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Button item="HJ_CMD_spec_edit">
		<ScreenID>HJ_CMD_spec_edit</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>68</X>
			<Y>238</Y>
		</Location>
		<Size>
			<CX>60</CX>
			<CY>19</CY>
		</Size>
		<TooltipReference>Change the selected loadout's classes or name (free).</TooltipReference>
		<Text>Edit</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Button item="HJ_CMD_spec_swap">
		<ScreenID>HJ_CMD_spec_swap</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>132</X>
			<Y>238</Y>
		</Location>
		<Size>
			<CX>92</CX>
			<CY>19</CY>
		</Size>
		<TooltipReference>Swap to the selected loadout. Swapping to a loadout costs 500pp and works in the Bazaar, Plane of Knowledge and Guild Lobby, not while attacking. Gear its classes cannot use goes to your Hoard.</TooltipReference>
		<Text>Swap (500pp)</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Label item="IW_CW_Swap">
		<ScreenID>IW_CW_Swap</ScreenID>
		<Font>3</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>230</X>
			<Y>240</Y>
		</Location>
		<Size>
			<CX>154</CX>
			<CY>16</CY>
		</Size>
		<TooltipReference>Swapping to a loadout costs 500pp and works in the Bazaar, Plane of Knowledge and Guild Lobby, not while attacking.</TooltipReference>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Text>Swapping available:</Text>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
	</Label>
	<Label item="IW_CL_Header">
		<ScreenID>IW_CL_Header</ScreenID>
		<Font>3</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>4</X>
			<Y>262</Y>
		</Location>
		<Size>
			<CX>200</CX>
			<CY>16</CY>
		</Size>
		<TextColor>
			<R>110</R>
			<G>150</G>
			<B>255</B>
		</TextColor>
		<Text>Class Levels</Text>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
	</Label>
	<Listbox item="IW_CL_1">
		<ScreenID>IW_CL_1</ScreenID>
		<RelativePosition>true</RelativePosition>
		<DrawTemplate>WDT_Inner</DrawTemplate>
		<TooltipReference>Each class keeps its own level (green = your current classes). Your level is the lowest of your three.</TooltipReference>
		<Location>
			<X>4</X>
			<Y>278</Y>
		</Location>
		<Size>
			<CX>92</CX>
			<CY>88</CY>
		</Size>
		<Style_Border>true</Style_Border>
		<Columns>
			<Width>48</Width>
			<Heading>Class</Heading>
		</Columns>
		<Columns>
			<Width>34</Width>
			<Heading>Lvl</Heading>
		</Columns>
	</Listbox>
	<Listbox item="IW_CL_2">
		<ScreenID>IW_CL_2</ScreenID>
		<RelativePosition>true</RelativePosition>
		<DrawTemplate>WDT_Inner</DrawTemplate>
		<TooltipReference>Each class keeps its own level (green = your current classes). Your level is the lowest of your three.</TooltipReference>
		<Location>
			<X>100</X>
			<Y>278</Y>
		</Location>
		<Size>
			<CX>92</CX>
			<CY>88</CY>
		</Size>
		<Style_Border>true</Style_Border>
		<Columns>
			<Width>48</Width>
			<Heading>Class</Heading>
		</Columns>
		<Columns>
			<Width>34</Width>
			<Heading>Lvl</Heading>
		</Columns>
	</Listbox>
	<Listbox item="IW_CL_3">
		<ScreenID>IW_CL_3</ScreenID>
		<RelativePosition>true</RelativePosition>
		<DrawTemplate>WDT_Inner</DrawTemplate>
		<TooltipReference>Each class keeps its own level (green = your current classes). Your level is the lowest of your three.</TooltipReference>
		<Location>
			<X>196</X>
			<Y>278</Y>
		</Location>
		<Size>
			<CX>92</CX>
			<CY>88</CY>
		</Size>
		<Style_Border>true</Style_Border>
		<Columns>
			<Width>48</Width>
			<Heading>Class</Heading>
		</Columns>
		<Columns>
			<Width>34</Width>
			<Heading>Lvl</Heading>
		</Columns>
	</Listbox>
	<Listbox item="IW_CL_4">
		<ScreenID>IW_CL_4</ScreenID>
		<RelativePosition>true</RelativePosition>
		<DrawTemplate>WDT_Inner</DrawTemplate>
		<TooltipReference>Each class keeps its own level (green = your current classes). Your level is the lowest of your three.</TooltipReference>
		<Location>
			<X>292</X>
			<Y>278</Y>
		</Location>
		<Size>
			<CX>92</CX>
			<CY>88</CY>
		</Size>
		<Style_Border>true</Style_Border>
		<Columns>
			<Width>48</Width>
			<Heading>Class</Heading>
		</Columns>
		<Columns>
			<Width>34</Width>
			<Heading>Lvl</Heading>
		</Columns>
	</Listbox>
	<!-- Class chooser (2026-09-29): rows PINFO/PICK from class_ui.lua; hjclient.dll adds the selected class id to
	     "choose", and Confirm applies it through #multiclass pick2 / pick3_confirm / reset. -->
	<Listbox item="IW_CW_Pick">
		<ScreenID>IW_CW_Pick</ScreenID>
		<RelativePosition>true</RelativePosition>
		<DrawTemplate>WDT_Inner</DrawTemplate>
		<TooltipReference>Classes you can add. Select one, then Choose and Confirm.</TooltipReference>
		<Location>
			<X>4</X>
			<Y>20</Y>
		</Location>
		<Size>
			<CX>380</CX>
			<CY>96</CY>
		</Size>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Style_Border>true</Style_Border>
		<Style_VScroll>true</Style_VScroll>
		<Columns>
			<Width>110</Width>
			<Heading>Class</Heading>
		</Columns>
		<Columns>
			<Width>250</Width>
			<Heading>Role</Heading>
		</Columns>
	</Listbox>
	<Button item="HJ_CMD_multiclass_choose">
		<ScreenID>HJ_CMD_multiclass_choose</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>4</X>
			<Y>120</Y>
		</Location>
		<Size>
			<CX>90</CX>
			<CY>19</CY>
		</Size>
		<TooltipReference>Pick the selected class for your open class slot (asks to confirm).</TooltipReference>
		<Text>Choose</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Button item="HJ_CMD_multiclass_confirm">
		<ScreenID>HJ_CMD_multiclass_confirm</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>98</X>
			<Y>120</Y>
		</Location>
		<Size>
			<CX>90</CX>
			<CY>19</CY>
		</Size>
		<TooltipReference>Apply the choice shown at the top of the list.</TooltipReference>
		<Text>Confirm</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Button item="HJ_CMD_multiclass_cancel">
		<ScreenID>HJ_CMD_multiclass_cancel</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>192</X>
			<Y>120</Y>
		</Location>
		<Size>
			<CX>70</CX>
			<CY>19</CY>
		</Size>
		<TooltipReference>Forget the choice.</TooltipReference>
		<Text>Cancel</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Button item="HJ_CMD_multiclass_resetask">
		<ScreenID>HJ_CMD_multiclass_resetask</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>284</X>
			<Y>372</Y>
		</Location>
		<Size>
			<CX>100</CX>
			<CY>19</CY>
		</Size>
		<TooltipReference>Remove your 2nd and 3rd class so you can choose again (500pp; Bazaar, PoK or Guild Lobby; asks to confirm).</TooltipReference>
		<Text>Reset (500pp)</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Label item="IW_CW_Note">
		<ScreenID>IW_CW_Note</ScreenID>
		<Font>3</Font>
		<RelativePosition>true</RelativePosition>
		<TextColor>
			<R>255</R>
			<G>215</G>
			<B>0</B>
		</TextColor>
		<Location>
			<X>4</X>
			<Y>374</Y>
		</Location>
		<Size>
			<CX>276</CX>
			<CY>15</CY>
		</Size>
		<Text>Class changes: 500pp in the Bazaar, PoK or Guild Lobby.</Text>
		<AlignCenter>false</AlignCenter>
	</Label>
	<Button item="HJ_CMD_hoard_ui_1">
		<ScreenID>HJ_CMD_hoard_ui_1</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>4</X>
			<Y>4</Y>
		</Location>
		<Size>
			<CX>92</CX>
			<CY>19</CY>
		</Size>
		<TooltipReference>Show Equipment</TooltipReference>
		<Text>Equipment</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Button item="HJ_CMD_hoard_ui_2">
		<ScreenID>HJ_CMD_hoard_ui_2</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>99</X>
			<Y>4</Y>
		</Location>
		<Size>
			<CX>92</CX>
			<CY>19</CY>
		</Size>
		<TooltipReference>Show Activated</TooltipReference>
		<Text>Activated</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Button item="HJ_CMD_hoard_ui_3">
		<ScreenID>HJ_CMD_hoard_ui_3</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>194</X>
			<Y>4</Y>
		</Location>
		<Size>
			<CX>92</CX>
			<CY>19</CY>
		</Size>
		<TooltipReference>Show Exaltation</TooltipReference>
		<Text>Exaltation</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Button item="HJ_CMD_hoard_ui_4">
		<ScreenID>HJ_CMD_hoard_ui_4</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>289</X>
			<Y>4</Y>
		</Location>
		<Size>
			<CX>92</CX>
			<CY>19</CY>
		</Size>
		<TooltipReference>Show General</TooltipReference>
		<Text>General</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Listbox item="IW_HW_List">
		<ScreenID>IW_HW_List</ScreenID>
		<RelativePosition>true</RelativePosition>
		<DrawTemplate>WDT_Inner</DrawTemplate>
		<TooltipReference>Your Hoard. Select an item, then Take.</TooltipReference>
		<Location>
			<X>4</X>
			<Y>28</Y>
		</Location>
		<Size>
			<CX>380</CX>
			<CY>290</CY>
		</Size>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Style_Border>true</Style_Border>
		<Style_VScroll>true</Style_VScroll>
		<Columns>
			<Width>290</Width>
			<Heading>Item</Heading>
		</Columns>
		<Columns>
			<Width>60</Width>
			<Heading>Qty</Heading>
		</Columns>
	</Listbox>
	<Button item="HJ_CMD_hoard_take">
		<ScreenID>HJ_CMD_hoard_take</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>4</X>
			<Y>324</Y>
		</Location>
		<Size>
			<CX>60</CX>
			<CY>19</CY>
		</Size>
		<TooltipReference>Take the selected item back into your bags.</TooltipReference>
		<Text>Take</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Button item="HJ_CMD_hoard_inspect">
		<ScreenID>HJ_CMD_hoard_inspect</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>66</X>
			<Y>324</Y>
		</Location>
		<Size>
			<CX>58</CX>
			<CY>19</CY>
		</Size>
		<TooltipReference>Show the selected item (or right-click a row).</TooltipReference>
		<Text>Inspect</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Button item="HJ_CMD_hoard_deposit">
		<ScreenID>HJ_CMD_hoard_deposit</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>126</X>
			<Y>324</Y>
		</Location>
		<Size>
			<CX>90</CX>
			<CY>19</CY>
		</Size>
		<TooltipReference>Store the item on your cursor.</TooltipReference>
		<Text>Store Cursor</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Button item="HJ_CMD_hoard_buy">
		<ScreenID>HJ_CMD_hoard_buy</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>218</X>
			<Y>324</Y>
		</Location>
		<Size>
			<CX>92</CX>
			<CY>19</CY>
		</Size>
		<TooltipReference>Buy 5 more slots in this category (price in the first row).</TooltipReference>
		<Text>Buy +5 Slots</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Button item="HJ_CMD_hoard_ui">
		<ScreenID>HJ_CMD_hoard_ui</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>314</X>
			<Y>324</Y>
		</Location>
		<Size>
			<CX>70</CX>
			<CY>19</CY>
		</Size>
		<TooltipReference>Reload the list.</TooltipReference>
		<Text>Refresh</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Label item="IW_PA_Title">
		<ScreenID>IW_PA_Title</ScreenID>
		<Font>3</Font>
		<RelativePosition>true</RelativePosition>
		<TextColor>
			<R>255</R>
			<G>215</G>
			<B>0</B>
		</TextColor>
		<Location>
			<X>4</X>
			<Y>6</Y>
		</Location>
		<Size>
			<CX>380</CX>
			<CY>15</CY>
		</Size>
		<Text>PET ARMORY</Text>
		<AlignCenter>false</AlignCenter>
	</Label>
	<Label item="IW_PA_Help1">
		<ScreenID>IW_PA_Help1</ScreenID>
		<Font>3</Font>
		<RelativePosition>true</RelativePosition>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Location>
			<X>4</X>
			<Y>26</Y>
		</Location>
		<Size>
			<CX>380</CX>
			<CY>15</CY>
		</Size>
		<Text>Drop a Pet Armory bag into a slot. That pet wears</Text>
		<AlignCenter>false</AlignCenter>
	</Label>
	<Label item="IW_PA_Help2">
		<ScreenID>IW_PA_Help2</ScreenID>
		<Font>3</Font>
		<RelativePosition>true</RelativePosition>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Location>
			<X>4</X>
			<Y>42</Y>
		</Location>
		<Size>
			<CX>380</CX>
			<CY>15</CY>
		</Size>
		<Text>everything inside it, from any class. Items stay in the bag.</Text>
		<AlignCenter>false</AlignCenter>
	</Label>
	<Label item="IW_PA_Label1">
		<ScreenID>IW_PA_Label1</ScreenID>
		<Font>3</Font>
		<RelativePosition>true</RelativePosition>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Location>
			<X>60</X>
			<Y>84</Y>
		</Location>
		<Size>
			<CX>200</CX>
			<CY>15</CY>
		</Size>
		<Text>Pet 1 Armory</Text>
		<AlignCenter>false</AlignCenter>
	</Label>
	<InvSlot item="IW_PA_Slot1">
		<ScreenID>IW_PA_Slot1</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>12</X>
			<Y>72</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>inventory/Equip 30</EQType>
	</InvSlot>
	<Label item="IW_PA_Label2">
		<ScreenID>IW_PA_Label2</ScreenID>
		<Font>3</Font>
		<RelativePosition>true</RelativePosition>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Location>
			<X>60</X>
			<Y>136</Y>
		</Location>
		<Size>
			<CX>200</CX>
			<CY>15</CY>
		</Size>
		<Text>Pet 2 Armory</Text>
		<AlignCenter>false</AlignCenter>
	</Label>
	<InvSlot item="IW_PA_Slot2">
		<ScreenID>IW_PA_Slot2</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>12</X>
			<Y>124</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>inventory/Equip 31</EQType>
	</InvSlot>
	<Label item="IW_PA_Label3">
		<ScreenID>IW_PA_Label3</ScreenID>
		<Font>3</Font>
		<RelativePosition>true</RelativePosition>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Location>
			<X>60</X>
			<Y>188</Y>
		</Location>
		<Size>
			<CX>200</CX>
			<CY>15</CY>
		</Size>
		<Text>Pet 3 Armory</Text>
		<AlignCenter>false</AlignCenter>
	</Label>
	<InvSlot item="IW_PA_Slot3">
		<ScreenID>IW_PA_Slot3</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>12</X>
			<Y>176</Y>
		</Location>
		<Size>
			<CX>40</CX>
			<CY>40</CY>
		</Size>
		<Background>A_RecessedBox</Background>
		<EQType>inventory/Equip 32</EQType>
	</InvSlot>
	<Listbox item="IW_PA_Stats">
		<ScreenID>IW_PA_Stats</ScreenID>
		<RelativePosition>true</RelativePosition>
		<DrawTemplate>WDT_Inner</DrawTemplate>
		<TooltipReference>Your pets' stats: total (+ what their Pet Armory gear adds). Updates while this tab is open.</TooltipReference>
		<Location>
			<X>4</X>
			<Y>222</Y>
		</Location>
		<Size>
			<CX>380</CX>
			<CY>134</CY>
		</Size>
		<Style_Border>true</Style_Border>
		<Style_VScroll>true</Style_VScroll>
		<Columns>
			<Width>56</Width>
			<Heading>Stat</Heading>
		</Columns>
		<Columns>
			<Width>100</Width>
			<Heading>Pet 1</Heading>
		</Columns>
		<Columns>
			<Width>100</Width>
			<Heading>Pet 2</Heading>
		</Columns>
		<Columns>
			<Width>100</Width>
			<Heading>Pet 3</Heading>
		</Columns>
	</Listbox>
	<Button item="HJ_CMD_pet_refresh">
		<ScreenID>HJ_CMD_pet_refresh</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>4</X>
			<Y>362</Y>
		</Location>
		<Size>
			<CX>140</CX>
			<CY>19</CY>
		</Size>
		<TooltipReference>Re-dress your pets from their armory bags now.</TooltipReference>
		<Text>Refresh Pet Gear</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Button item="HJ_CMD_botui_open">
		<ScreenID>HJ_CMD_botui_open</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>244</X>
			<Y>362</Y>
		</Location>
		<Size>
			<CX>140</CX>
			<CY>19</CY>
		</Size>
		<TooltipReference>Open the Bot Manager (also /bots).</TooltipReference>
		<Text>Bot Manager</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Label item="IW_PA_Help3">
		<ScreenID>IW_PA_Help3</ScreenID>
		<Font>3</Font>
		<RelativePosition>true</RelativePosition>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Location>
			<X>4</X>
			<Y>384</Y>
		</Location>
		<Size>
			<CX>380</CX>
			<CY>15</CY>
		</Size>
		<Text>Armories: Bazaar bag merchant. The slots are your last three bag slots.</Text>
		<AlignCenter>false</AlignCenter>
	</Label>
	<Label item="IW_PA_Help4">
		<ScreenID>IW_PA_Help4</ScreenID>
		<Font>3</Font>
		<RelativePosition>true</RelativePosition>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Location>
			<X>4</X>
			<Y>286</Y>
		</Location>
		<Size>
			<CX>380</CX>
			<CY>15</CY>
		</Size>
		<Text>These are your last three bag slots (also on the Inventory tab).</Text>
		<AlignCenter>false</AlignCenter>
	</Label>
	<Page item="IW_ClassPage">
		<ScreenID>ClassPage</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<DrawTemplate>WDT_Def</DrawTemplate>
		<TabText>Classes</TabText>
		<TabTextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TabTextColor>
		<TabTextActiveColor>
			<R>255</R>
			<G>255</G>
			<B>0</B>
		</TabTextActiveColor>
		<Style_Sizable>true</Style_Sizable>
		<Pieces>IW_CW_Header</Pieces>
		<Pieces>HJ_CMD_spec_ui</Pieces>
		<Pieces>IW_CW_List</Pieces>
		<Pieces>IW_CW_ListS</Pieces>
		<Pieces>HJ_CMD_spec_add</Pieces>
		<Pieces>HJ_CMD_spec_edit</Pieces>
		<Pieces>HJ_CMD_spec_swap</Pieces>
		<Pieces>IW_CW_Swap</Pieces>
		<Pieces>IW_CL_Header</Pieces>
		<Pieces>IW_CL_1</Pieces>
		<Pieces>IW_CL_2</Pieces>
		<Pieces>IW_CL_3</Pieces>
		<Pieces>IW_CL_4</Pieces>
		<Pieces>IW_CW_Pick</Pieces>
		<Pieces>HJ_CMD_multiclass_choose</Pieces>
		<Pieces>HJ_CMD_multiclass_confirm</Pieces>
		<Pieces>HJ_CMD_multiclass_cancel</Pieces>
		<Pieces>HJ_CMD_multiclass_resetask</Pieces>
		<Pieces>IW_CW_Note</Pieces>
		<Location>
		<X>0</X>
		<Y>22</Y>
		</Location>
		<Size>
			<CX>388</CX>
			<CY>401</CY>
		</Size>
	</Page>
	<Page item="IW_HoardPage">
		<ScreenID>HoardPage</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<DrawTemplate>WDT_Def</DrawTemplate>
		<TabText>Hoard</TabText>
		<TabTextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TabTextColor>
		<TabTextActiveColor>
			<R>255</R>
			<G>255</G>
			<B>0</B>
		</TabTextActiveColor>
		<Style_Sizable>true</Style_Sizable>
		<Pieces>HJ_CMD_hoard_ui_1</Pieces>
		<Pieces>HJ_CMD_hoard_ui_2</Pieces>
		<Pieces>HJ_CMD_hoard_ui_3</Pieces>
		<Pieces>HJ_CMD_hoard_ui_4</Pieces>
		<Pieces>IW_HW_List</Pieces>
		<Pieces>HJ_CMD_hoard_take</Pieces>
		<Pieces>HJ_CMD_hoard_inspect</Pieces>
		<Pieces>HJ_CMD_hoard_deposit</Pieces>
		<Pieces>HJ_CMD_hoard_buy</Pieces>
		<Pieces>HJ_CMD_hoard_ui</Pieces>
		<Location>
		<X>0</X>
		<Y>22</Y>
		</Location>
		<Size>
			<CX>388</CX>
			<CY>401</CY>
		</Size>
	</Page>
	<Page item="IW_PetPage">
		<ScreenID>PetPage</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<DrawTemplate>WDT_Def</DrawTemplate>
		<TabText>Pet</TabText>
		<TabTextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TabTextColor>
		<TabTextActiveColor>
			<R>255</R>
			<G>255</G>
			<B>0</B>
		</TabTextActiveColor>
		<Style_Sizable>true</Style_Sizable>
		<Pieces>IW_PA_Title</Pieces>
		<Pieces>IW_PA_Help1</Pieces>
		<Pieces>IW_PA_Help2</Pieces>
		<Pieces>IW_PA_Slot1</Pieces>
		<Pieces>IW_PA_Label1</Pieces>
		<Pieces>IW_PA_Slot2</Pieces>
		<Pieces>IW_PA_Label2</Pieces>
		<Pieces>IW_PA_Slot3</Pieces>
		<Pieces>IW_PA_Label3</Pieces>
		<Pieces>IW_PA_Stats</Pieces>
		<Pieces>HJ_CMD_pet_refresh</Pieces>
		<Pieces>IW_PA_Help3</Pieces>
		<Pieces>HJ_CMD_botui_open</Pieces>
		<Location>
		<X>0</X>
		<Y>22</Y>
		</Location>
		<Size>
			<CX>388</CX>
			<CY>401</CY>
		</Size>
	</Page>
	<TabBox item="IW_Subwindows">
		<ScreenID>IW_Subwindows</ScreenID>
		<RelativePosition>true</RelativePosition>
		<AutoStretch>true</AutoStretch>
		<TopAnchorToTop>true</TopAnchorToTop>
		<BottomAnchorToTop>false</BottomAnchorToTop>
		<LeftAnchorToLeft>true</LeftAnchorToLeft>
		<RightAnchorToLeft>false</RightAnchorToLeft>
		<TabBorderTemplate>FT_DefTabBorder</TabBorderTemplate>
		<PageBorderTemplate>FT_DefPageBorder</PageBorderTemplate>
		<Pages>Page:IW_InvPage</Pages>
		<Pages>Page:IW_PetPage</Pages>
		<Pages>Page:IW_ClassPage</Pages>
		<Pages>Page:IW_HoardPage</Pages>
		<Pages>Page:IW_AltCurrPage</Pages>
		<Pages>Page:IW_StatPage</Pages>
		<Pages>Page:IW_EIPage</Pages>
		<Pages>Page:IW_AltCharProgPage</Pages>
		<LeftAnchorOffset>1</LeftAnchorOffset>
		<RightAnchorOffset>0</RightAnchorOffset>
		<TopAnchorOffset>0</TopAnchorOffset>
		<BottomAnchorOffset>0</BottomAnchorOffset>
	</TabBox>
	<Screen item="InventoryWindow">
		<!--<ScreenID/>-->
		<RelativePosition>false</RelativePosition>
		<Location>
			<X>100</X>
			<Y>50</Y>
		</Location>
		<Size>
			<CX>428</CX>
			<CY>500</CY>
		</Size>
		<Text>Inventory</Text>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference>Inventory</TooltipReference>
		<DrawTemplate>WDT_Filigree</DrawTemplate>
		<Style_Titlebar>true</Style_Titlebar>
		<Style_Qmarkbox>true</Style_Qmarkbox>
		<Style_Closebox>true</Style_Closebox>
		<Style_Minimizebox>false</Style_Minimizebox>
		<Style_Border>true</Style_Border>
		<Style_Sizable>false</Style_Sizable>
		<Pieces>IW_Subwindows</Pieces>
	</Screen>
</XML>
