<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
	<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
	<STMLbox item="SDW_SpellDescription">
		<ScreenID>SDW_SpellDescription</ScreenID>
		<DrawTemplate>WDT_Inner</DrawTemplate>
		<RelativePosition>true</RelativePosition>
		<Style_VScroll>true</Style_VScroll>
		<AutoStretch>true</AutoStretch>
		<LeftAnchorOffset>0</LeftAnchorOffset>
		<TopAnchorOffset>0</TopAnchorOffset>
		<RightAnchorOffset>0</RightAnchorOffset>
		<BottomAnchorOffset>156</BottomAnchorOffset>
		<RightAnchorToLeft>false</RightAnchorToLeft>
		<BottomAnchorToTop>false</BottomAnchorToTop>
		<LeftAnchorToLeft>true</LeftAnchorToLeft>
		<TopAnchorToTop>true</TopAnchorToTop>
		<Style_Border>true</Style_Border>
		<Text>Test text</Text>
	</STMLbox>
	<!-- Bigg's Adventure mote spell ranks (2026-09-30): filled and driven by hjclient.dll (dinput8.dll); the stock
	     CSpellDisplayWnd ignores these. Without the DLL they stay empty. Stock copy: EQUI_SpellDisplay.xml.bak-mote -->
	<Listbox item="HJSR_List">
		<ScreenID>HJSR_List</ScreenID>
		<DrawTemplate>WDT_Inner</DrawTemplate>
		<RelativePosition>true</RelativePosition>
		<AutoStretch>true</AutoStretch>
		<TooltipReference>Spell rank. Click a mote you own to use it for the upgrade.</TooltipReference>
		<LeftAnchorOffset>0</LeftAnchorOffset>
		<TopAnchorOffset>153</TopAnchorOffset>
		<RightAnchorOffset>0</RightAnchorOffset>
		<BottomAnchorOffset>30</BottomAnchorOffset>
		<LeftAnchorToLeft>true</LeftAnchorToLeft>
		<TopAnchorToTop>false</TopAnchorToTop>
		<RightAnchorToLeft>false</RightAnchorToLeft>
		<BottomAnchorToTop>false</BottomAnchorToTop>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Style_Border>true</Style_Border>
		<Style_VScroll>true</Style_VScroll>
		<Columns>
			<Width>560</Width>
			<Heading>Spell Rank - Motes of Adventure</Heading>
		</Columns>
	</Listbox>
	<Button item="HJSR_Place">
		<ScreenID>HJSR_Place</ScreenID>
		<RelativePosition>true</RelativePosition>
		<AutoStretch>true</AutoStretch>
		<LeftAnchorOffset>2</LeftAnchorOffset>
		<TopAnchorOffset>27</TopAnchorOffset>
		<RightAnchorOffset>132</RightAnchorOffset>
		<BottomAnchorOffset>4</BottomAnchorOffset>
		<LeftAnchorToLeft>true</LeftAnchorToLeft>
		<TopAnchorToTop>false</TopAnchorToTop>
		<RightAnchorToLeft>true</RightAnchorToLeft>
		<BottomAnchorToTop>false</BottomAnchorToTop>
		<TooltipReference>Hold a Mote of Adventure on your cursor and click here to place it (it is kept in your Alternate Currency tab until used).</TooltipReference>
		<Text>Place Mote</Text>
		<TextColor>
			<R>128</R>
			<G>208</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Button item="HJSR_Upgrade">
		<ScreenID>HJSR_Upgrade</ScreenID>
		<RelativePosition>true</RelativePosition>
		<AutoStretch>true</AutoStretch>
		<LeftAnchorOffset>132</LeftAnchorOffset>
		<TopAnchorOffset>27</TopAnchorOffset>
		<RightAnchorOffset>2</RightAnchorOffset>
		<BottomAnchorOffset>4</BottomAnchorOffset>
		<LeftAnchorToLeft>false</LeftAnchorToLeft>
		<TopAnchorToTop>false</TopAnchorToTop>
		<RightAnchorToLeft>false</RightAnchorToLeft>
		<BottomAnchorToTop>false</BottomAnchorToTop>
		<TooltipReference>Use one mote on this spell: the highlighted one in the list (click another mote in the list to change it).</TooltipReference>
		<Text>Upgrade</Text>
		<TextColor>
			<R>64</R>
			<G>255</G>
			<B>64</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Button item="SDW_IconButton">
		<ScreenID>SDW_IconButton</ScreenID>
		<!--<Font>3</Font>-->
		<RelativePosition>true</RelativePosition>
		<AutoStretch>true</AutoStretch>
		<LeftAnchorOffset>70</LeftAnchorOffset>
		<TopAnchorOffset>12</TopAnchorOffset>
		<RightAnchorOffset>26</RightAnchorOffset>
		<BottomAnchorOffset>56</BottomAnchorOffset>
		<RightAnchorToLeft>false</RightAnchorToLeft>
		<BottomAnchorToTop>true</BottomAnchorToTop>
		<LeftAnchorToLeft>false</LeftAnchorToLeft>
		<TopAnchorToTop>true</TopAnchorToTop>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<!--<TooltipReference/>-->
		<Style_Checkbox>false</Style_Checkbox>
		<!--<RadioGroup/>-->
		<Template>BDT_RedBuff</Template>
		<SoundPressed />
		<SoundUp />
		<SoundFlyby />
		<DecalOffset>
			<X>2</X>
			<Y>2</Y>
		</DecalOffset>
		<DecalSize>
			<CX>40</CX>
			<CY>40</CY>
		</DecalSize>
	</Button>
	<Screen item="SpellDisplayWindow">
		<!--<ScreenID/>-->
		<!--<Font/>-->
		<RelativePosition>false</RelativePosition>
		<Location>
			<X>0</X>
			<Y>80</Y>
		</Location>
		<Size>
			<CX>400</CX>
			<CY>350</CY>
		</Size>
		<Style_VScroll>false</Style_VScroll>
		<Style_HScroll>false</Style_HScroll>
		<Style_Transparent>false</Style_Transparent>
		<TooltipReference>This is an spell Display window</TooltipReference>
		<DrawTemplate>WDT_Filigree</DrawTemplate>
		<Style_Titlebar>true</Style_Titlebar>
		<Style_Closebox>true</Style_Closebox>
		<Style_Minimizebox>true</Style_Minimizebox>
		<Style_Border>true</Style_Border>
		<Style_Sizable>true</Style_Sizable>
		<Pieces>SDW_SpellDescription</Pieces>
		<Pieces>SDW_IconButton</Pieces>
		<Pieces>HJSR_List</Pieces>
		<Pieces>HJSR_Place</Pieces>
		<Pieces>HJSR_Upgrade</Pieces>
	</Screen>
</XML>
