43100^6^Places the protection of Kreljnok upon your group. Increasing your group's hit points and providing you with a chance to ignore the effects of detrimental spells. Fabled: about half again as strong as the original.^0 43102^6^Increases the amount of hate created by your attacks. Fabled: about half again as strong as the original.^0 43103^6^Balances the spirits of your group members, evening the wounds between your group, healing what wounds remain, and potentially removing the effects of harmful spells. Fabled: about half again as strong as the original.^0 43104^6^Causes creatures to be less hateful of any heal or damage spell that you cast. Fabled: about half again as strong as the original.^0 43105^6^Fills your body with the flames of the valiant, increasing the amount heal spells are capable of landing on you and granting your weapon holy power to strike down your enemies. Fabled: about half again as strong as the original.^0 43107^6^Increases the potency of healing spells by up to $1 percent. This bonus will decay on spells over level #2. Fabled: about half again as strong as the original.^0 43108^6^Fills you with the spirit of the Falcon, greatly increasing your accuracy and chance to critical hit while meleeing. Fabled: about half again as strong as the original.^0 43109^6^Increases the damage of direct damage spells by up to $1 percent. This bonus will decay on spells over level #2. Fabled: about half again as strong as the original.^0 43110^6^Devours the lifeforce of your opponent, damaging them and granting you dark power to siphon the life of those they attack as well as increasing your accuracy. Fabled: about half again as strong as the original.^0 43112^6^Increases the damage of drain-type spells by up to $1 percent. This bonus will decay on spells over level #2. Fabled: about half again as strong as the original.^0 43113^6^Diffuses your target's mystic protection, allowing direct damage spells to do more damage to them. Fabled: about half again as strong as the original.^0 43114^6^Causes creatures to be less hateful of any heal or damage spell that you cast. Fabled: about half again as strong as the original.^0 43115^6^Imbues your body with the peace of the disciple, providing a chance to make a stunning attack in melee, as well as increasing your maximum hitpoints. Fabled: about half again as strong as the original.^0 43117^6^Reduces the reuse timer of the Innerflame Discipline. Fabled: cuts even more time from that reuse timer.^0 43118^6^Invokes the song of Vesagran, increasing your group's chance to critical hit with damage spells as well as their weapon accuracy. Fabled: about half again as strong as the original.^0 43119^6^Covers your blade with deceiver's blight, which can potentially melt your target's armor and render them more susceptible to attack. Fabled: about half again as strong as the original.^0 43121^6^Reduces the reuse timer of the Duelist Discipline. Fabled: cuts even more time from that reuse timer.^0 43122^6^Places the gift of the Ruchu on your group, healing them and increasing the damage of their critical hits. Fabled: about half again as strong as the original.^0 43123^6^Causes creatures to be less hateful of any heal or damage spell that you cast. Fabled: about half again as strong as the original.^0 43124^6^Summons a guardian of blood that will steal the life of your enemies and grant it to your group. Fabled: about half again as strong as the original.^0 43125^6^Increases the chance of your duration damage spells causing critical damage. Fabled: about half again as strong as the original.^0 43126^6^Places the guard of the sorcerer upon your group, decreasing the likelihood that their spells will be resisted. Fabled: about half again as strong as the original.^0 43127^6^Causes creatures to be less hateful of any heal or damage spell that you cast. Fabled: about half again as strong as the original.^0 43128^6^Infuses your pet with the power of the elements increasing their hit points, allowing them to strike with the power of fire, increasing the hit point and mana regeneration rate, and potentially stunning any creature that attacks them. Fabled: about half again as strong as the original.^0 43131^6^Causes creatures to be less hateful of any heal or damage spell that you cast. Fabled: about half again as strong as the original.^0 43132^6^Places the aegis of abstraction upon you, absorbing an amount of incoming damage and after that damage is absorbed triggering a spell that will cause confusion to nearby opponents. Fabled: about half again as strong as the original.^0 43134^6^Causes creatures to be less hateful of any enthrall type spell you cast. Fabled: about half again as strong as the original.^0 43135^6^Fills your warder with the might of the wild spirits, increasing their hit points, double attack rate, evasion rate, providing them with the power to make an envenomed strike, and potentially stunning any creature that attacks them. Fabled: about half again as strong as the original.^0 43137^6^Increases the damage of cold-based spells by up to $1 percent. This bonus will decay on spells over level #2. Fabled: about half again as strong as the original.^0 43138^6^Fills your weapon with the power of fury, increasing your critical hit chance and your accuracy. Fabled: about half again as strong as the original.^0 43140^6^Reduces the reuse timer of the Blind Rage Discipline. Fabled: cuts even more time from that reuse timer.^0