=== Ferocity (non-linear progression across ranks) (desc_sid 564) ===
BEFORE: Each rank of this ability grants you an increased chance of performing a double attack in any given combat round.
Classes: Warrior, Ranger, Monk, Rogue, Berserker
AFTER: Each rank of this ability grants you an increased chance of performing a double attack in any given combat round.
Classes: Warrior, Ranger, Monk, Rogue, Berserker
Rank effects: Double attack chance +3 / +6 / +9 / +20 / +22 / +24 (ranks 1-6) pct
=== Blur of Axes (linear progression, compressed) (desc_sid 1134) ===
BEFORE: Each rank of this ability increases the damage that is done by Frenzy.
Classes: Berserker
AFTER: Each rank of this ability increases the damage that is done by Frenzy.
Classes: Berserker
Rank effects: Frenzy damage rank 1: +32 ... rank 24: +768, +32 per rank
=== Combat Fury, non-Warrior (relative pct wording + progression) (desc_sid 113) ===
BEFORE: This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes.
Classes: Paladin, Shadowknight, Monk, Bard, Beastlord
AFTER: This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes.
Classes: Paladin, Shadowknight, Monk, Bard, Beastlord
Rank effects: Increases your base critical hit chance by 15 / 40 / 75 / 100 / 125 / 150 (ranks 1-6) pct (all skills)
=== Innate Lung Capacity (dead SetBreathLevel SPA, clear 'no effect' note) (desc_sid 71) ===
BEFORE: This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent. Rank 6 grants you the permanent ability to breathe underwater and in airless environment.
Classes: All
AFTER: This ability increases the amount of air you can hold in your lungs 10, 25, 50, 75, and 100% percent. Rank 6 grants you the permanent ability to breathe underwater and in airless environment.
Classes: All
Rank effects: Effect SetBreathLevel: base 110 / 125 / 150 / 325 / 350 / 350 (ranks 1-6) -- currently has no effect on this server | Grants Water Breathing
=== Innate Strength (linear progression, 15 ranks) (desc_sid 2) ===
BEFORE: This ability raises your base Strength by 2 points for each ability level.
Classes: All
AFTER: This ability raises your base Strength by 2 points for each ability level.
Classes: All
Rank effects: Strength rank 1: +2 ... rank 15: +30, +2 per rank
=== Veteran's Wrath (relative crit-damage wording, non-linear, 14 ranks) (desc_sid 1047) ===
BEFORE: Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks.
Classes: Ranger
Unlocks with: Omens of War
AFTER: Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks.
Classes: Ranger
Unlocks with: Omens of War
Rank effects: Increases your base critical hit damage by 25 / 50 / 75 ... 135 / 140 / 145 (14 ranks, non-linear) pct (1H Blunt) | Increases your base critical hit damage by 25 / 50 / 75 ... 135 / 140 / 145 (14 ranks, non-linear) pct (1H Slashing) | Increases your base critical hit damage by 25 / 50 / 75 ... 135 / 140 / 145 (14 ranks, non-linear) pct (2H Blunt) | Increases your base critical hit damage by 25 / 50 / 75 ... 135 / 140 / 145 (14 ranks, non-linear) pct (2H Slashing) | Increases your base critical hit damage by 25 / 50 / 75 ... 135 / 140 / 145 (14 ranks, non-linear) pct (Hand to Hand) | Increases your base critical hit damage by 25 / 50 / 75 ... 135 / 140 / 145 (14 ranks, non-linear) pct (1H Piercing) | Increases your base critical hit damage by 25 ...
=== Mnemonic Retention (client-side, confirmed working, linear progression) (desc_sid 1071) ===
BEFORE: This ability gives you an additional spell slot so you can memorize an additional spell.
Classes: Cleric, Paladin, Ranger, Shadowknight, Druid, Bard, Shaman, Necromancer, Wizard, Magician, Enchanter, Beastlord
AFTER: This ability gives you an additional spell slot so you can memorize an additional spell.
Classes: Cleric, Paladin, Ranger, Shadowknight, Druid, Bard, Shaman, Necromancer, Wizard, Magician, Enchanter, Beastlord
Rank effects: Grants rank 1: +1 ... rank 4: +4, +1 per rank spell gem slot(s) (client-side, confirmed working)
=== Poison Mastery (dead ReduceApplyPoisonTime SPA) (desc_sid 244) ===
BEFORE: This ability reduces your chance of failing on a poison combination by 10, 25, and 50 percent. It also reduces the time to apply poison by 2.5 seconds per ability level. Once one point is applied to this ability, you will never again fail in poison application.
Classes: Rogue
AFTER: This ability reduces your chance of failing on a poison combination by 10, 25, and 50 percent. It also reduces the time to apply poison by 2.5 seconds per ability level. Once one point is applied to this ability, you will never again fail in poison application.
Classes: Rogue
Rank effects: Effect ReduceApplyPoisonTime: base 7500 / 5000 / 2500 / 1000 (ranks 1-4) -- currently has no effect on this server | Reduced tradeskill failure chance +10 / +25 / +50 / +75 (ranks 1-4) pct
=== Planar Power (stat caps, linear progression) (desc_sid 418) ===
BEFORE: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank.
Classes: All
AFTER: This ability raises the maximum that your statistics can be raised to, with items or spells, by 5 points per rank.
Classes: All
Rank effects: Raises your Strength cap by rank 1: +5 ... rank 20: +100, +5 per rank | Raises your Stamina cap by rank 1: +5 ... rank 20: +100, +5 per rank | Raises your Agility cap by rank 1: +5 ... rank 20: +100, +5 per rank | Raises your Dexterity cap by rank 1: +5 ... rank 20: +100, +5 per rank | Raises your Wisdom cap by rank 1: +5 ... rank 20: +100, +5 per rank | Raises your Intelligence cap by rank 1: +5 ... rank 20: +100, +5 per rank | Raises your Charisma cap by rank 1: +5 ... rank 20: +100, +5 per rank
=== Spell Casting Fury (relative critical spell chance) (desc_sid 92) ===
BEFORE: The three ranks of this ability give you a 2, 4, and 7 percent chance to land critical hits with your direct damage spells.
Classes: Cleric, Paladin, Ranger, Shadowknight, Druid, Bard, Shaman, Necromancer, Wizard, Magician, Enchanter, Beastlord
AFTER: The three ranks of this ability give you a 2, 4, and 7 percent chance to land critical hits with your direct damage spells.
Classes: Cleric, Paladin, Ranger, Shadowknight, Druid, Bard, Shaman, Necromancer, Wizard, Magician, Enchanter, Beastlord
Rank effects: Increases your base critical spell chance by 2 / 4 / 7 (ranks 1-3) pct
=== Shroud of Stealth (flag-type effect, no progression) (desc_sid 605) ===
BEFORE: This ability provides a previously unheard of level of stealth. The Rogue is able to draw shadows about himself so completely, even creatures that are normally not fooled by such trickery are frequently unable to see him. You may train in this ability upon reaching level 63.
Classes: Rogue
AFTER: This ability provides a previously unheard of level of stealth. The Rogue is able to draw shadows about himself so completely, even creatures that are normally not fooled by such trickery are frequently unable to see him. You may train in this ability upon reaching level 63.
Classes: Rogue
Rank effects: Grants Shroud of Stealth
=== Kick Mastery (per-skill breakdown) (desc_sid 820) ===
BEFORE: Each rank in this ability increases the damage done by your Flying Kicks, Round Kicks and Kick attacks.
Classes: Monk
Unlocks with: Gates of Discord
AFTER: Each rank in this ability increases the damage done by your Flying Kicks, Round Kicks and Kick attacks.
Classes: Monk
Unlocks with: Gates of Discord
Rank effects: Flying Kick damage +10 / +20 / +30 ... +275 / +300 / +325 (22 ranks, non-linear) | Kick damage +10 / +20 / +30 ... +275 / +300 / +325 (22 ranks, non-linear) | Round Kick damage +10 / +20 / +30 ... +275 / +300 / +325 (22 ranks, non-linear)
=== Hastened Divine Aura (recast reduction, linear progression w/ unit) (desc_sid 462) ===
BEFORE: This ability decreases the amount of time required between uses of Bestow Divine Aura by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Classes: Cleric
AFTER: This ability decreases the amount of time required between uses of Bestow Divine Aura by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
Classes: Cleric
Rank effects: Reduces the recast time of "Bestow Divine Aura" by rank 1: 60 seconds ... rank 5: 300 seconds, +60 seconds per rank | Reduces the recast time of "Cascading Divine Aura" by rank 1: 864 seconds ... rank 5: 4320 seconds, +864 seconds per rank
=== Combat Fury, Rogue (per-skill breakdown x progression) (desc_sid 937) ===
BEFORE: This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes. further increases your chance to score a critical blow against your opponent.
Classes: Rogue
AFTER: This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes. further increases your chance to score a critical blow against your opponent.
Classes: Rogue
Rank effects: Increases your base critical hit chance by 15 / 40 / 75 / 175 / 200 / 225 (ranks 1-6) pct (1H Blunt) | Increases your base critical hit chance by 15 / 40 / 75 / 175 / 200 / 225 (ranks 1-6) pct (1H Slashing) | Increases your base critical hit chance by 15 / 40 / 75 / 175 / 200 / 225 (ranks 1-6) pct (2H Blunt) | Increases your base critical hit chance by 15 / 40 / 75 / 175 / 200 / 225 (ranks 1-6) pct (2H Slashing) | Increases your base critical hit chance by 15 / 40 / 75 / 175 / 200 / 225 (ranks 1-6) pct (Archery) | Increases your base critical hit chance by 15 / 40 / 75 / 175 / 200 / 225 (ranks 1-6) pct (Backstab) | Increases your base critical hit...
=== Int/Wis cap raise (Plane of Tranquility line) (desc_sid 426) ===
BEFORE: Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61.
Classes: Necromancer, Wizard, Magician, Enchanter
AFTER: Those who have meditated on the Plane of Tranquility find themselves able to expand their capacity of both Insight and Intellect. Each rank of this ability raises the maximum that you may raise your Intelligence and Wisdom by ten points. You may train in this ability once each level, beginning at level 61.
Classes: Necromancer, Wizard, Magician, Enchanter
Rank effects: Raises your Intelligence cap by rank 1: +10 ... rank 5: +50, +10 per rank | Raises your Wisdom cap by rank 1: +10 ... rank 5: +50, +10 per rank