<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
	<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
	<!-- Bigg Adventure instance picker, driven by hjclient.dll (dinput8.dll) and #instui (gen_instpicker.py) -->
	<Label item="IP_Zone">
		<ScreenID>IP_Zone</ScreenID>
		<Font>3</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>4</X>
			<Y>4</Y>
		</Location>
		<Size>
			<CX>434</CX>
			<CY>15</CY>
		</Size>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Text>Current zone:</Text>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
	</Label>
	<Label item="IP_DiffLabel">
		<ScreenID>IP_DiffLabel</ScreenID>
		<Font>3</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>4</X>
			<Y>24</Y>
		</Location>
		<Size>
			<CX>200</CX>
			<CY>15</CY>
		</Size>
		<TextColor>
			<R>255</R>
			<G>215</G>
			<B>0</B>
		</TextColor>
		<Text>Difficulty</Text>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
	</Label>
	<Button item="IP_R0">
		<ScreenID>IP_R0</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>4</X>
			<Y>40</Y>
		</Location>
		<Size>
			<CX>84</CX>
			<CY>20</CY>
		</Size>
		<TooltipReference>Difficulty of the private instance (creature HP and damage).</TooltipReference>
		<Style_Checkbox>true</Style_Checkbox>
		<Text>R0</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Button item="IP_R1">
		<ScreenID>IP_R1</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>92</X>
			<Y>40</Y>
		</Location>
		<Size>
			<CX>84</CX>
			<CY>20</CY>
		</Size>
		<TooltipReference>Difficulty of the private instance (creature HP and damage).</TooltipReference>
		<Style_Checkbox>true</Style_Checkbox>
		<Text>R1</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Button item="IP_R2">
		<ScreenID>IP_R2</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>180</X>
			<Y>40</Y>
		</Location>
		<Size>
			<CX>84</CX>
			<CY>20</CY>
		</Size>
		<TooltipReference>Difficulty of the private instance (creature HP and damage).</TooltipReference>
		<Style_Checkbox>true</Style_Checkbox>
		<Text>R2</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Button item="IP_R3">
		<ScreenID>IP_R3</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>268</X>
			<Y>40</Y>
		</Location>
		<Size>
			<CX>84</CX>
			<CY>20</CY>
		</Size>
		<TooltipReference>Difficulty of the private instance (creature HP and damage).</TooltipReference>
		<Style_Checkbox>true</Style_Checkbox>
		<Text>R3</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Button item="IP_R4">
		<ScreenID>IP_R4</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>356</X>
			<Y>40</Y>
		</Location>
		<Size>
			<CX>84</CX>
			<CY>20</CY>
		</Size>
		<TooltipReference>Fabled Dungeon: every gear drop is Fabled. Only in some zones for now.</TooltipReference>
		<Style_Checkbox>true</Style_Checkbox>
		<Text>R4</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Label item="IP_TypeLabel">
		<ScreenID>IP_TypeLabel</ScreenID>
		<Font>3</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>4</X>
			<Y>66</Y>
		</Location>
		<Size>
			<CX>200</CX>
			<CY>15</CY>
		</Size>
		<TextColor>
			<R>255</R>
			<G>215</G>
			<B>0</B>
		</TextColor>
		<Text>Type</Text>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
	</Label>
	<Button item="IP_Solo">
		<ScreenID>IP_Solo</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>4</X>
			<Y>82</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>20</CY>
		</Size>
		<TooltipReference>Just you. Not available while you are in a group.</TooltipReference>
		<Style_Checkbox>true</Style_Checkbox>
		<Text>Solo</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Button item="IP_Multi">
		<ScreenID>IP_Multi</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>128</X>
			<Y>82</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>20</CY>
		</Size>
		<TooltipReference>Your group or raid comes along (everyone must be in this zone).</TooltipReference>
		<Style_Checkbox>true</Style_Checkbox>
		<Text>Multiplayer</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Label item="IP_ModeLabel">
		<ScreenID>IP_ModeLabel</ScreenID>
		<Font>3</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>4</X>
			<Y>108</Y>
		</Location>
		<Size>
			<CX>200</CX>
			<CY>15</CY>
		</Size>
		<TextColor>
			<R>255</R>
			<G>215</G>
			<B>0</B>
		</TextColor>
		<Text>Mode</Text>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
	</Label>
	<Button item="IP_ModeNormal">
		<ScreenID>IP_ModeNormal</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>4</X>
			<Y>124</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>20</CY>
		</Size>
		<TooltipReference>The zone as it is, scaled to the difficulty.</TooltipReference>
		<Style_Checkbox>true</Style_Checkbox>
		<Text>Normal</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Button item="IP_ModeCrawl">
		<ScreenID>IP_ModeCrawl</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>128</X>
			<Y>124</Y>
		</Location>
		<Size>
			<CX>220</CX>
			<CY>20</CY>
		</Size>
		<TooltipReference>A new game mode, coming later.</TooltipReference>
		<Style_Checkbox>true</Style_Checkbox>
		<Text>Dungeon Crawl (coming later)</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Label item="IP_NamedLabel">
		<ScreenID>IP_NamedLabel</ScreenID>
		<Font>3</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>4</X>
			<Y>150</Y>
		</Location>
		<Size>
			<CX>200</CX>
			<CY>15</CY>
		</Size>
		<TextColor>
			<R>255</R>
			<G>215</G>
			<B>0</B>
		</TextColor>
		<Text>Named</Text>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
	</Label>
	<Button item="IP_NamedNormal">
		<ScreenID>IP_NamedNormal</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>4</X>
			<Y>166</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>20</CY>
		</Size>
		<TooltipReference>The zone's usual named creatures.</TooltipReference>
		<Style_Checkbox>true</Style_Checkbox>
		<Text>Normal named</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Button item="IP_NamedFabled">
		<ScreenID>IP_NamedFabled</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>128</X>
			<Y>166</Y>
		</Location>
		<Size>
			<CX>220</CX>
			<CY>20</CY>
		</Size>
		<TooltipReference>Fabled versions of the named where they exist: much tougher, Legendary loot. Only once that era's fabled are awake.</TooltipReference>
		<Style_Checkbox>true</Style_Checkbox>
		<Text>Fabled named</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Label item="IP_RespawnLabel">
		<ScreenID>IP_RespawnLabel</ScreenID>
		<Font>3</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>4</X>
			<Y>192</Y>
		</Location>
		<Size>
			<CX>200</CX>
			<CY>15</CY>
		</Size>
		<TextColor>
			<R>255</R>
			<G>215</G>
			<B>0</B>
		</TextColor>
		<Text>Respawn</Text>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
	</Label>
	<Button item="IP_RespawnOff">
		<ScreenID>IP_RespawnOff</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>4</X>
			<Y>208</Y>
		</Location>
		<Size>
			<CX>120</CX>
			<CY>20</CY>
		</Size>
		<TooltipReference>Default. Nothing you kill in your instance respawns.</TooltipReference>
		<Style_Checkbox>true</Style_Checkbox>
		<Text>Non-respawning</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Button item="IP_RespawnOn">
		<ScreenID>IP_RespawnOn</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>128</X>
			<Y>208</Y>
		</Location>
		<Size>
			<CX>220</CX>
			<CY>20</CY>
		</Size>
		<TooltipReference>Normal spawn timers apply once a creature is killed. Not available for R4 Fabled Dungeon.</TooltipReference>
		<Style_Checkbox>true</Style_Checkbox>
		<Text>Respawning</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Label item="IP_Charges">
		<ScreenID>IP_Charges</ScreenID>
		<Font>3</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>4</X>
			<Y>236</Y>
		</Location>
		<Size>
			<CX>200</CX>
			<CY>15</CY>
		</Size>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Text>Current charges -</Text>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
	</Label>
	<Label item="IP_Next">
		<ScreenID>IP_Next</ScreenID>
		<Font>3</Font>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>224</X>
			<Y>236</Y>
		</Location>
		<Size>
			<CX>216</CX>
			<CY>15</CY>
		</Size>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Text>Next charge in -</Text>
		<NoWrap>true</NoWrap>
		<AlignCenter>false</AlignCenter>
	</Label>
	<Listbox item="IP_Desc">
		<ScreenID>IP_Desc</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>4</X>
			<Y>256</Y>
		</Location>
		<Size>
			<CX>436</CX>
			<CY>150</CY>
		</Size>
		<DrawTemplate>WDT_Inner</DrawTemplate>
		<TooltipReference>What the selected difficulty does.</TooltipReference>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Style_Border>true</Style_Border>
		<Style_VScroll>true</Style_VScroll>
		<Columns>
			<Width>414</Width>
			<Heading>Description</Heading>
		</Columns>
	</Listbox>
	<Button item="IP_Zones">
		<ScreenID>IP_Zones</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>4</X>
			<Y>412</Y>
		</Location>
		<Size>
			<CX>92</CX>
			<CY>20</CY>
		</Size>
		<TooltipReference>The public versions of this zone anyone can join (free). Also /zones.</TooltipReference>
		<Text>Public Zones</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Button item="IP_Cancel">
		<ScreenID>IP_Cancel</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>184</X>
			<Y>412</Y>
		</Location>
		<Size>
			<CX>70</CX>
			<CY>20</CY>
		</Size>
		<TooltipReference>Close this window.</TooltipReference>
		<Text>Cancel</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Button item="IP_Quit">
		<ScreenID>IP_Quit</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>258</X>
			<Y>412</Y>
		</Location>
		<Size>
			<CX>100</CX>
			<CY>20</CY>
		</Size>
		<TooltipReference>Leave your private instance (same as /dzquit).</TooltipReference>
		<Text>Quit Instance</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Button item="IP_Create">
		<ScreenID>IP_Create</ScreenID>
		<RelativePosition>true</RelativePosition>
		<Location>
			<X>362</X>
			<Y>412</Y>
		</Location>
		<Size>
			<CX>78</CX>
			<CY>20</CY>
		</Size>
		<TooltipReference>Create the private instance (uses 1 charge) and move in.</TooltipReference>
		<Text>Create</Text>
		<TextColor>
			<R>255</R>
			<G>255</G>
			<B>255</B>
		</TextColor>
		<Template>BDT_Normal</Template>
	</Button>
	<Screen item="HJ_InstanceWnd">
		<ScreenID>HJ_InstanceWnd</ScreenID>
		<RelativePosition>false</RelativePosition>
		<Location>
			<X>320</X>
			<Y>160</Y>
		</Location>
		<Size>
			<CX>450</CX>
			<CY>464</CY>
		</Size>
		<Text>Select Instance</Text>
		<Style_Transparent>false</Style_Transparent>
		<DrawTemplate>WDT_Def</DrawTemplate>
		<Style_Titlebar>true</Style_Titlebar>
		<Style_Closebox>true</Style_Closebox>
		<Style_Minimizebox>false</Style_Minimizebox>
		<Style_Border>true</Style_Border>
		<Style_Sizable>false</Style_Sizable>
		<Escapable>true</Escapable>
		<Pieces>IP_Zone</Pieces>
		<Pieces>IP_DiffLabel</Pieces>
		<Pieces>IP_R0</Pieces>
		<Pieces>IP_R1</Pieces>
		<Pieces>IP_R2</Pieces>
		<Pieces>IP_R3</Pieces>
		<Pieces>IP_R4</Pieces>
		<Pieces>IP_TypeLabel</Pieces>
		<Pieces>IP_Solo</Pieces>
		<Pieces>IP_Multi</Pieces>
		<Pieces>IP_ModeLabel</Pieces>
		<Pieces>IP_ModeNormal</Pieces>
		<Pieces>IP_ModeCrawl</Pieces>
		<Pieces>IP_NamedLabel</Pieces>
		<Pieces>IP_NamedNormal</Pieces>
		<Pieces>IP_NamedFabled</Pieces>
		<Pieces>IP_RespawnLabel</Pieces>
		<Pieces>IP_RespawnOff</Pieces>
		<Pieces>IP_RespawnOn</Pieces>
		<Pieces>IP_Charges</Pieces>
		<Pieces>IP_Next</Pieces>
		<Pieces>IP_Desc</Pieces>
		<Pieces>IP_Zones</Pieces>
		<Pieces>IP_Cancel</Pieces>
		<Pieces>IP_Quit</Pieces>
		<Pieces>IP_Create</Pieces>
	</Screen>
</XML>
